[PATCH 5/5] d3dcompiler: Avoid LPCVOID.
Henri Verbeet
hverbeet at codeweavers.com
Thu Sep 5 02:54:43 CDT 2013
---
dlls/d3dcompiler_43/compiler.c | 7 ++-----
1 file changed, 2 insertions(+), 5 deletions(-)
diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index 371f670..d09b5f6 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -193,11 +193,8 @@ static void *wpp_open_mem(const char *filename, int type)
if(!desc)
return NULL;
- hr = ID3DInclude_Open(current_include,
- type ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
- filename, parent_include, (LPCVOID *)&desc->buffer,
- &desc->size);
- if(FAILED(hr))
+ if (FAILED(hr = ID3DInclude_Open(current_include, type ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
+ filename, parent_include, (const void **)&desc->buffer, &desc->size)))
{
HeapFree(GetProcessHeap(), 0, desc);
return NULL;
--
1.8.1.5
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