[PATCH 5/5] d3dcompiler: Avoid LPCVOID.

Henri Verbeet hverbeet at codeweavers.com
Thu Sep 5 02:54:43 CDT 2013


---
 dlls/d3dcompiler_43/compiler.c | 7 ++-----
 1 file changed, 2 insertions(+), 5 deletions(-)

diff --git a/dlls/d3dcompiler_43/compiler.c b/dlls/d3dcompiler_43/compiler.c
index 371f670..d09b5f6 100644
--- a/dlls/d3dcompiler_43/compiler.c
+++ b/dlls/d3dcompiler_43/compiler.c
@@ -193,11 +193,8 @@ static void *wpp_open_mem(const char *filename, int type)
     if(!desc)
         return NULL;
 
-    hr = ID3DInclude_Open(current_include,
-                          type ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
-                          filename, parent_include, (LPCVOID *)&desc->buffer,
-                          &desc->size);
-    if(FAILED(hr))
+    if (FAILED(hr = ID3DInclude_Open(current_include, type ? D3D_INCLUDE_LOCAL : D3D_INCLUDE_SYSTEM,
+            filename, parent_include, (const void **)&desc->buffer, &desc->size)))
     {
         HeapFree(GetProcessHeap(), 0, desc);
         return NULL;
-- 
1.8.1.5




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