[PATCH 1/5] d3d8/tests: Test the behavior of failing surface creation calls.
Stefan Dösinger
stefan at codeweavers.com
Tue Sep 10 05:14:00 CDT 2013
---
dlls/d3d8/tests/device.c | 51 ++++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 51 insertions(+)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index eb7f1f4..2b791f7 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -5320,6 +5320,56 @@ out:
IDirect3D8_Release(d3d8);
DestroyWindow(window);
}
+
+static void test_create_rt_ds_fail(void)
+{
+ IDirect3DDevice8 *device;
+ HWND window;
+ HRESULT hr;
+ ULONG refcount;
+ IDirect3D8 *d3d8;
+ IDirect3DSurface8 *surface;
+
+ if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
+ {
+ skip("Failed to create IDirect3D8 object, skipping tests.\n");
+ return;
+ }
+
+ window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+ if (!(device = create_device(d3d8, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ IDirect3D8_Release(d3d8);
+ DestroyWindow(window);
+ return;
+ }
+
+ /* Output pointer == NULL segfaults on Windows. */
+
+ surface = (IDirect3DSurface8 *)0xdeadbeef;
+ hr = IDirect3DDevice8_CreateRenderTarget(device, 4, 4, D3DFMT_D16,
+ D3DMULTISAMPLE_NONE, FALSE, &surface);
+ ok(hr == D3DERR_INVALIDCALL, "Creating a D16 render target returned hr %#x.\n", hr);
+ ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
+ if (SUCCEEDED(hr))
+ IDirect3DSurface8_Release(surface);
+
+ surface = (IDirect3DSurface8 *)0xdeadbeef;
+ hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 4, 4, D3DFMT_A8R8G8B8,
+ D3DMULTISAMPLE_NONE, &surface);
+ ok(hr == D3DERR_INVALIDCALL, "Creating a A8R8G8B8 depth stencil returned hr %#x.\n", hr);
+ ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
+ if (SUCCEEDED(hr))
+ IDirect3DSurface8_Release(surface);
+
+ refcount = IDirect3DDevice8_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D8_Release(d3d8);
+ DestroyWindow(window);
+}
+
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -5399,6 +5449,7 @@ START_TEST(device)
test_npot_textures();
test_volume_locking();
test_update_volumetexture();
+ test_create_rt_ds_fail();
}
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}
--
1.8.1.5
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