[PATCH 1/5] d3d8/tests: Test the behavior of failing surface creation calls.

Stefan Dösinger stefan at codeweavers.com
Tue Sep 10 05:14:00 CDT 2013


---
 dlls/d3d8/tests/device.c | 51 ++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 51 insertions(+)

diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index eb7f1f4..2b791f7 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -5320,6 +5320,56 @@ out:
     IDirect3D8_Release(d3d8);
     DestroyWindow(window);
 }
+
+static void test_create_rt_ds_fail(void)
+{
+    IDirect3DDevice8 *device;
+    HWND window;
+    HRESULT hr;
+    ULONG refcount;
+    IDirect3D8 *d3d8;
+    IDirect3DSurface8 *surface;
+
+    if (!(d3d8 = pDirect3DCreate8(D3D_SDK_VERSION)))
+    {
+        skip("Failed to create IDirect3D8 object, skipping tests.\n");
+        return;
+    }
+
+    window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    if (!(device = create_device(d3d8, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D8_Release(d3d8);
+        DestroyWindow(window);
+        return;
+    }
+
+    /* Output pointer == NULL segfaults on Windows. */
+
+    surface = (IDirect3DSurface8 *)0xdeadbeef;
+    hr = IDirect3DDevice8_CreateRenderTarget(device, 4, 4, D3DFMT_D16,
+            D3DMULTISAMPLE_NONE, FALSE, &surface);
+    ok(hr == D3DERR_INVALIDCALL, "Creating a D16 render target returned hr %#x.\n", hr);
+    ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
+    if (SUCCEEDED(hr))
+        IDirect3DSurface8_Release(surface);
+
+    surface = (IDirect3DSurface8 *)0xdeadbeef;
+    hr = IDirect3DDevice8_CreateDepthStencilSurface(device, 4, 4, D3DFMT_A8R8G8B8,
+            D3DMULTISAMPLE_NONE, &surface);
+    ok(hr == D3DERR_INVALIDCALL, "Creating a A8R8G8B8 depth stencil returned hr %#x.\n", hr);
+    ok(surface == NULL, "Got pointer %p, expected NULL.\n", surface);
+    if (SUCCEEDED(hr))
+        IDirect3DSurface8_Release(surface);
+
+    refcount = IDirect3DDevice8_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D8_Release(d3d8);
+    DestroyWindow(window);
+}
+
 START_TEST(device)
 {
     HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -5399,6 +5449,7 @@ START_TEST(device)
         test_npot_textures();
         test_volume_locking();
         test_update_volumetexture();
+        test_create_rt_ds_fail();
     }
     UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
 }
-- 
1.8.1.5




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