[PATCH 2/5] wined3d: Properly check if the swapchain format is WINED3DFMT_P8_UINT in primary_render_target_is_p8().

Henri Verbeet hverbeet at codeweavers.com
Wed Sep 11 01:47:49 CDT 2013


---
 dlls/wined3d/surface.c |    9 +--------
 1 file changed, 1 insertion(+), 8 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 87ae02d..f1a3683 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1292,14 +1292,7 @@ static BOOL fbo_blit_supported(const struct wined3d_gl_info *gl_info, enum wined
 /* This function checks if the primary render target uses the 8bit paletted format. */
 static BOOL primary_render_target_is_p8(const struct wined3d_device *device)
 {
-    if (device->fb.render_targets && device->fb.render_targets[0])
-    {
-        const struct wined3d_surface *render_target = device->fb.render_targets[0];
-        if ((render_target->resource.usage & WINED3DUSAGE_RENDERTARGET)
-                && (render_target->resource.format->id == WINED3DFMT_P8_UINT))
-            return TRUE;
-    }
-    return FALSE;
+    return device->swapchains[0]->desc.backbuffer_format == WINED3DFMT_P8_UINT;
 }
 
 static BOOL surface_convert_color_to_float(const struct wined3d_surface *surface,
-- 
1.7.10.4




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