[PATCH 5/5] ddraw: Avoid LPBYTE.
Henri Verbeet
hverbeet at codeweavers.com
Wed Sep 11 01:47:52 CDT 2013
---
dlls/ddraw/ddraw_private.h | 2 +-
dlls/ddraw/main.c | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h
index 575c58f..44933d3 100644
--- a/dlls/ddraw/ddraw_private.h
+++ b/dlls/ddraw/ddraw_private.h
@@ -306,7 +306,7 @@ struct d3d_device
DWORD vertex_type;
DWORD render_flags;
DWORD nb_vertices;
- LPBYTE sysmem_vertex_buffer;
+ BYTE *sysmem_vertex_buffer;
DWORD vertex_size;
DWORD buffer_size;
diff --git a/dlls/ddraw/main.c b/dlls/ddraw/main.c
index 0c6b88e..79033fc 100644
--- a/dlls/ddraw/main.c
+++ b/dlls/ddraw/main.c
@@ -860,7 +860,7 @@ BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
DWORD type, data, size;
size = sizeof(data);
- if (!RegQueryValueExA( hkey, "ForceRefreshRate", NULL, &type, (LPBYTE)&data, &size ) && type == REG_DWORD)
+ if (!RegQueryValueExA(hkey, "ForceRefreshRate", NULL, &type, (BYTE *)&data, &size) && type == REG_DWORD)
{
TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data);
force_refresh_rate = data;
--
1.7.10.4
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