[PATCH 3/5] ddraw: Just set the render target to NULL in d3d_device_inner_Release().

Henri Verbeet hverbeet at codeweavers.com
Thu Sep 12 02:20:53 CDT 2013


The wined3d front buffer is not a render target.
---
 dlls/ddraw/device.c |    5 +----
 1 file changed, 1 insertion(+), 4 deletions(-)

diff --git a/dlls/ddraw/device.c b/dlls/ddraw/device.c
index 2c02d65..c0332d9 100644
--- a/dlls/ddraw/device.c
+++ b/dlls/ddraw/device.c
@@ -245,10 +245,7 @@ static ULONG WINAPI d3d_device_inner_Release(IUnknown *iface)
         if (This->vertex_buffer)
             wined3d_buffer_decref(This->vertex_buffer);
 
-        /* Set the device up to render to the front buffer since the back
-         * buffer will vanish soon. */
-        wined3d_device_set_render_target(This->wined3d_device, 0,
-                This->ddraw->wined3d_frontbuffer, TRUE);
+        wined3d_device_set_render_target(This->wined3d_device, 0, NULL, FALSE);
 
         /* Release the wined3d device. This won't destroy it. */
         if (!wined3d_device_decref(This->wined3d_device))
-- 
1.7.10.4




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