[PATCH 1/5] wined3d: Mapping a mapped volume is an error.

Stefan Dösinger stefan at codeweavers.com
Wed Sep 18 05:24:55 CDT 2013


---
 dlls/wined3d/volume.c          | 15 ++++++++++-----
 dlls/wined3d/wined3d_private.h |  7 +++----
 2 files changed, 13 insertions(+), 9 deletions(-)

diff --git a/dlls/wined3d/volume.c b/dlls/wined3d/volume.c
index 540db93..508b1df 100644
--- a/dlls/wined3d/volume.c
+++ b/dlls/wined3d/volume.c
@@ -524,10 +524,15 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
     TRACE("volume %p, map_desc %p, box %p, flags %#x.\n",
             volume, map_desc, box, flags);
 
+    map_desc->data = NULL;
     if (!(volume->resource.access_flags & WINED3D_RESOURCE_ACCESS_CPU))
     {
         WARN("Volume %p is not CPU accessible.\n", volume);
-        map_desc->data = NULL;
+        return WINED3DERR_INVALIDCALL;
+    }
+    if (volume->resource.map_count)
+    {
+        WARN("Volume is already mapped.\n");
         return WINED3DERR_INVALIDCALL;
     }
     flags = wined3d_resource_sanitize_map_flags(&volume->resource, flags);
@@ -614,7 +619,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
             wined3d_volume_invalidate_location(volume, ~WINED3D_LOCATION_SYSMEM);
     }
 
-    volume->flags |= WINED3D_VFLAG_LOCKED;
+    volume->resource.map_count++;
 
     TRACE("Returning memory %p, row pitch %d, slice pitch %d.\n",
             map_desc->data, map_desc->row_pitch, map_desc->slice_pitch);
@@ -631,9 +636,9 @@ HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
 {
     TRACE("volume %p.\n", volume);
 
-    if (!(volume->flags & WINED3D_VFLAG_LOCKED))
+    if (!volume->resource.map_count)
     {
-        WARN("Trying to unlock unlocked volume %p.\n", volume);
+        WARN("Trying to unlock an unlocked volume %p.\n", volume);
         return WINED3DERR_INVALIDCALL;
     }
 
@@ -651,7 +656,7 @@ HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
         context_release(context);
     }
 
-    volume->flags &= ~WINED3D_VFLAG_LOCKED;
+    volume->resource.map_count--;
 
     return WINED3D_OK;
 }
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4928f92..f85bfec 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2110,10 +2110,9 @@ void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
         const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
 void wined3d_texture_set_dirty(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
 
-#define WINED3D_VFLAG_LOCKED            0x00000001
-#define WINED3D_VFLAG_ALLOCATED         0x00000002
-#define WINED3D_VFLAG_SRGB_ALLOCATED    0x00000004
-#define WINED3D_VFLAG_PBO               0x00000008
+#define WINED3D_VFLAG_ALLOCATED         0x00000001
+#define WINED3D_VFLAG_SRGB_ALLOCATED    0x00000002
+#define WINED3D_VFLAG_PBO               0x00000004
 
 #define WINED3D_LOCATION_DISCARDED      0x00000001
 #define WINED3D_LOCATION_SYSMEM         0x00000002
-- 
1.8.1.5




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