[PATCH 4/5] wined3d: Avoid LPCSTR.
Henri Verbeet
hverbeet at codeweavers.com
Thu Sep 19 03:16:48 CDT 2013
---
dlls/wined3d/wined3d_main.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/wined3d_main.c b/dlls/wined3d/wined3d_main.c
index 65597fa..58acc11 100644
--- a/dlls/wined3d/wined3d_main.c
+++ b/dlls/wined3d/wined3d_main.c
@@ -158,8 +158,8 @@ static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstDLL;
- wc.hIcon = LoadIconA(NULL, (LPCSTR)IDI_WINLOGO);
- wc.hCursor = LoadCursorA(NULL, (LPCSTR)IDC_ARROW);
+ wc.hIcon = LoadIconA(NULL, (const char *)IDI_WINLOGO);
+ wc.hCursor = LoadCursorA(NULL, (const char *)IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = NULL;
wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME;
--
1.7.10.4
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