[PATCH 2/5] wined3d: Only print a warning about render target usage in wined3d_device_set_render_target().
Henri Verbeet
hverbeet at codeweavers.com
Fri Sep 20 03:41:44 CDT 2013
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 30dcc06..58c3db1 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3997,7 +3997,7 @@ HRESULT CDECL wined3d_device_set_render_target(struct wined3d_device *device,
if (render_target && !(render_target->resource.usage & WINED3DUSAGE_RENDERTARGET))
{
- FIXME("Surface %p doesn't have render target usage.\n", render_target);
+ WARN("Surface %p doesn't have render target usage.\n", render_target);
return WINED3DERR_INVALIDCALL;
}
--
1.7.10.4
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