wined3d: Make device_invalidate_shader_constants() static.

Francois Gouget fgouget at free.fr
Tue Sep 24 10:36:21 CDT 2013


---
 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 58c3db1..b23c536 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2225,7 +2225,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3
     return device->state.vs_sampler[idx];
 }
 
-void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask)
+static void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask)
 {
     UINT i;
 
-- 
1.8.4.rc3



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