wined3d: Make device_invalidate_shader_constants() static.
Francois Gouget
fgouget at free.fr
Tue Sep 24 10:36:21 CDT 2013
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 58c3db1..b23c536 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2225,7 +2225,7 @@ struct wined3d_sampler * CDECL wined3d_device_get_vs_sampler(const struct wined3
return device->state.vs_sampler[idx];
}
-void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask)
+static void device_invalidate_shader_constants(const struct wined3d_device *device, DWORD mask)
{
UINT i;
--
1.8.4.rc3
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