[PATCH 1/5] wined3d: Initialize the default state in device_init().
Henri Verbeet
hverbeet at codeweavers.com
Thu Sep 26 02:31:53 CDT 2013
---
dlls/wined3d/device.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2014338..bcafa9f 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -896,8 +896,6 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
goto err_out;
}
device->swapchains[0] = swapchain;
-
- state_init_default(&device->state, device);
device_init_swapchain_state(device, swapchain);
context = context_acquire(device, swapchain->front_buffer);
@@ -4984,6 +4982,7 @@ HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
wined3d_decref(device->wined3d);
return hr;
}
+ state_init_default(&device->state, device);
device->update_state = &device->state;
return WINED3D_OK;
--
1.7.10.4
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