[PATCH 3/5] wined3d: Send draw operation through the command stream.

Henri Verbeet hverbeet at codeweavers.com
Thu Sep 26 17:15:15 CDT 2013


---
 dlls/wined3d/cs.c              |   36 ++++++++++++++++++++++++++++++++++++
 dlls/wined3d/device.c          |    9 ++++-----
 dlls/wined3d/wined3d_private.h |    2 ++
 3 files changed, 42 insertions(+), 5 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 988c8d4..cdd7794 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -27,6 +27,7 @@ enum wined3d_cs_op
 {
     WINED3D_CS_OP_PRESENT,
     WINED3D_CS_OP_CLEAR,
+    WINED3D_CS_OP_DRAW,
 };
 
 struct wined3d_cs_present
@@ -51,6 +52,16 @@ struct wined3d_cs_clear
     DWORD stencil;
 };
 
+struct wined3d_cs_draw
+{
+    enum wined3d_cs_op opcode;
+    UINT start_idx;
+    UINT index_count;
+    UINT start_instance;
+    UINT instance_count;
+    BOOL indexed;
+};
+
 static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
 {
     const struct wined3d_cs_present *op = data;
@@ -111,10 +122,35 @@ void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *
     cs->ops->submit(cs);
 }
 
+static void wined3d_cs_exec_draw(struct wined3d_cs *cs, const void *data)
+{
+    const struct wined3d_cs_draw *op = data;
+
+    draw_primitive(cs->device, op->start_idx, op->index_count,
+            op->start_instance, op->instance_count, op->indexed);
+}
+
+void wined3d_cs_emit_draw(struct wined3d_cs *cs, UINT start_idx, UINT index_count,
+        UINT start_instance, UINT instance_count, BOOL indexed)
+{
+    struct wined3d_cs_draw *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op));
+    op->opcode = WINED3D_CS_OP_DRAW;
+    op->start_idx = start_idx;
+    op->index_count = index_count;
+    op->start_instance = start_instance;
+    op->instance_count = instance_count;
+    op->indexed = indexed;
+
+    cs->ops->submit(cs);
+}
+
 static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
 {
     /* WINED3D_CS_OP_PRESENT                */ wined3d_cs_exec_present,
     /* WINED3D_CS_OP_CLEAR                  */ wined3d_cs_exec_clear,
+    /* WINED3D_CS_OP_DRAW                   */ wined3d_cs_exec_draw,
 };
 
 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 6722990..6d5f913 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3542,9 +3542,8 @@ HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT
         device_invalidate_state(device, STATE_BASEVERTEXINDEX);
     }
 
-    /* Account for the loading offset due to index buffers. Instead of
-     * reloading all sources correct it with the startvertex parameter. */
-    draw_primitive(device, start_vertex, vertex_count, 0, 0, FALSE);
+    wined3d_cs_emit_draw(device->cs, start_vertex, vertex_count, 0, 0, FALSE);
+
     return WINED3D_OK;
 }
 
@@ -3577,7 +3576,7 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic
         device_invalidate_state(device, STATE_BASEVERTEXINDEX);
     }
 
-    draw_primitive(device, start_idx, index_count, 0, 0, TRUE);
+    wined3d_cs_emit_draw(device->cs, start_idx, index_count, 0, 0, TRUE);
 
     return WINED3D_OK;
 }
@@ -3587,7 +3586,7 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
 {
     TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
 
-    draw_primitive(device, start_idx, index_count, start_instance, instance_count, TRUE);
+    wined3d_cs_emit_draw(device->cs, start_idx, index_count, start_instance, instance_count, TRUE);
 }
 
 /* This is a helper function for UpdateTexture, there is no UpdateVolume method in D3D. */
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 5a4ca29..3ffa4da 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2475,6 +2475,8 @@ void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
 
 void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
         DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_draw(struct wined3d_cs *cs, UINT start_idx, UINT index_count,
+        UINT start_instance, UINT instance_count, BOOL indexed) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
         const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN;
-- 
1.7.10.4




More information about the wine-patches mailing list