[PATCH 3/5] wined3d: Send scissor rect updates through the command stream.

Henri Verbeet hverbeet at codeweavers.com
Mon Sep 30 02:40:41 CDT 2013


---
 dlls/wined3d/cs.c              |   27 +++++++++++++++++++++++++++
 dlls/wined3d/device.c          |    6 +++---
 dlls/wined3d/wined3d_private.h |    1 +
 3 files changed, 31 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index bf88f9f..b9f2929 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -29,6 +29,7 @@ enum wined3d_cs_op
     WINED3D_CS_OP_CLEAR,
     WINED3D_CS_OP_DRAW,
     WINED3D_CS_OP_SET_VIEWPORT,
+    WINED3D_CS_OP_SET_SCISSOR_RECT,
 };
 
 struct wined3d_cs_present
@@ -69,6 +70,12 @@ struct wined3d_cs_set_viewport
     const struct wined3d_viewport *viewport;
 };
 
+struct wined3d_cs_set_scissor_rect
+{
+    enum wined3d_cs_op opcode;
+    const RECT *rect;
+};
+
 static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
 {
     const struct wined3d_cs_present *op = data;
@@ -172,12 +179,32 @@ void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_vi
     cs->ops->submit(cs);
 }
 
+static void wined3d_cs_exec_set_scissor_rect(struct wined3d_cs *cs, const void *data)
+{
+    const struct wined3d_cs_set_scissor_rect *op = data;
+
+    cs->state.scissor_rect = *op->rect;
+    device_invalidate_state(cs->device, STATE_SCISSORRECT);
+}
+
+void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect)
+{
+    struct wined3d_cs_set_scissor_rect *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op));
+    op->opcode = WINED3D_CS_OP_SET_SCISSOR_RECT;
+    op->rect = rect;
+
+    cs->ops->submit(cs);
+}
+
 static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
 {
     /* WINED3D_CS_OP_PRESENT                */ wined3d_cs_exec_present,
     /* WINED3D_CS_OP_CLEAR                  */ wined3d_cs_exec_clear,
     /* WINED3D_CS_OP_DRAW                   */ wined3d_cs_exec_draw,
     /* WINED3D_CS_OP_SET_VIEWPORT           */ wined3d_cs_exec_set_viewport,
+    /* WINED3D_CS_OP_SET_SCISSOR_RECT       */ wined3d_cs_exec_set_scissor_rect,
 };
 
 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index d7ef129..5f4cafb 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2060,7 +2060,7 @@ void CDECL wined3d_device_set_scissor_rect(struct wined3d_device *device, const
         return;
     }
 
-    device_invalidate_state(device, STATE_SCISSORRECT);
+    wined3d_cs_emit_set_scissor_rect(device->cs, rect);
 }
 
 void CDECL wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect)
@@ -4021,7 +4021,7 @@ HRESULT CDECL wined3d_device_set_render_target(struct wined3d_device *device,
         state->scissor_rect.left = 0;
         state->scissor_rect.right = render_target->resource.width;
         state->scissor_rect.bottom = render_target->resource.height;
-        device_invalidate_state(device, STATE_SCISSORRECT);
+        wined3d_cs_emit_set_scissor_rect(device->cs, &state->scissor_rect);
     }
 
 
@@ -4728,7 +4728,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
         state->scissor_rect.left = 0;
         state->scissor_rect.right = rt->resource.width;
         state->scissor_rect.bottom = rt->resource.height;
-        device_invalidate_state(device, STATE_SCISSORRECT);
+        wined3d_cs_emit_set_scissor_rect(device->cs, &state->scissor_rect);
     }
 
     swapchain_update_render_to_fbo(swapchain);
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 5fd759a..f5665dd 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2486,6 +2486,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, UINT start_idx, UINT index_coun
 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
         const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_set_scissor_rect(struct wined3d_cs *cs, const RECT *rect) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_viewport(struct wined3d_cs *cs, const struct wined3d_viewport *viewport) DECLSPEC_HIDDEN;
 
 /* Direct3D terminology with little modifications. We do not have an issued state
-- 
1.7.10.4




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