[PATCH 1/5] d3d9/tests: Use a separate device for test_mova().
Henri Verbeet
hverbeet at codeweavers.com
Thu Apr 3 05:15:03 CDT 2014
---
dlls/d3d9/tests/visual.c | 85 +++++++++++++++++++++++++++++-----------------
1 file changed, 54 insertions(+), 31 deletions(-)
diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c
index 6c257a3..1b6a7a3 100644
--- a/dlls/d3d9/tests/visual.c
+++ b/dlls/d3d9/tests/visual.c
@@ -787,11 +787,6 @@ static void color_fill_test(IDirect3DDevice9 *device)
}
}
-typedef struct {
- float in[4];
- DWORD out;
-} test_data_t;
-
/*
* c7 mova ARGB mov ARGB
* -2.4 -2 0x00ffff00 -3 0x00ff0000
@@ -801,9 +796,21 @@ typedef struct {
* 1.6 2 0x00ff00ff 1 0x000000ff
* 2.4 2 0x00ff00ff 2 0x00ff00ff
*/
-static void test_mova(IDirect3DDevice9 *device)
+static void test_mova(void)
{
- static const DWORD mova_test[] = {
+ IDirect3DVertexDeclaration9 *vertex_declaration;
+ IDirect3DVertexShader9 *mova_shader;
+ IDirect3DVertexShader9 *mov_shader;
+ IDirect3DDevice9 *device;
+ unsigned int i, j;
+ IDirect3D9 *d3d;
+ ULONG refcount;
+ D3DCAPS9 caps;
+ HWND window;
+ HRESULT hr;
+
+ static const DWORD mova_test[] =
+ {
0xfffe0200, /* vs_2_0 */
0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x05000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */
@@ -818,7 +825,8 @@ static void test_mova(IDirect3DDevice9 *device)
0x02000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
0x0000ffff /* END */
};
- static const DWORD mov_test[] = {
+ static const DWORD mov_test[] =
+ {
0xfffe0101, /* vs_1_1 */
0x0000001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x00000051, 0xa00f0000, 0x3f800000, 0x00000000, 0x00000000, 0x3f800000, /* def c0, 1.0, 0.0, 0.0, 1.0 */
@@ -833,8 +841,13 @@ static void test_mova(IDirect3DDevice9 *device)
0x00000001, 0xc00f0000, 0x90e40000, /* mov oPos, v0 */
0x0000ffff /* END */
};
-
- static const test_data_t test_data[2][6] = {
+ static const struct
+ {
+ float in[4];
+ DWORD out;
+ }
+ test_data[2][6] =
+ {
{
{{-2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff0000},
{{-1.6f, 0.0f, 0.0f, 0.0f}, 0x00ffff00},
@@ -852,24 +865,37 @@ static void test_mova(IDirect3DDevice9 *device)
{{ 2.4f, 0.0f, 0.0f, 0.0f}, 0x00ff00ff}
}
};
-
- static const float quad[][3] = {
+ static const struct vec3 quad[] =
+ {
{-1.0f, -1.0f, 0.0f},
{-1.0f, 1.0f, 0.0f},
{ 1.0f, -1.0f, 0.0f},
{ 1.0f, 1.0f, 0.0f},
};
-
- static const D3DVERTEXELEMENT9 decl_elements[] = {
+ static const D3DVERTEXELEMENT9 decl_elements[] =
+ {
{0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0},
D3DDECL_END()
};
- IDirect3DVertexDeclaration9 *vertex_declaration = NULL;
- IDirect3DVertexShader9 *mova_shader = NULL;
- IDirect3DVertexShader9 *mov_shader = NULL;
- HRESULT hr;
- UINT i, j;
+ window = CreateWindowA("static", "d3d9_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate9(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ goto done;
+ }
+
+ hr = IDirect3DDevice9_GetDeviceCaps(device, &caps);
+ ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
+ if (caps.VertexShaderVersion < D3DVS_VERSION(2, 0))
+ {
+ skip("No vs_2_0 support, skipping tests.\n");
+ IDirect3DDevice9_Release(device);
+ goto done;
+ }
hr = IDirect3DDevice9_CreateVertexShader(device, mova_test, &mova_shader);
ok(SUCCEEDED(hr), "CreateVertexShader failed (%08x)\n", hr);
@@ -882,9 +908,9 @@ static void test_mova(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_SetVertexShader(device, mov_shader);
ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
- for(j = 0; j < 2; ++j)
+ for (j = 0; j < sizeof(test_data) / sizeof(*test_data); ++j)
{
- for (i = 0; i < (sizeof(test_data[0]) / sizeof(test_data_t)); ++i)
+ for (i = 0; i < sizeof(*test_data) / sizeof(**test_data); ++i)
{
DWORD color;
@@ -894,7 +920,7 @@ static void test_mova(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_BeginScene(device);
ok(SUCCEEDED(hr), "BeginScene failed (%08x)\n", hr);
- hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, &quad[0], 3 * sizeof(float));
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_TRIANGLESTRIP, 2, quad, sizeof(*quad));
ok(SUCCEEDED(hr), "DrawPrimitiveUP failed (%08x)\n", hr);
hr = IDirect3DDevice9_EndScene(device);
@@ -914,12 +940,14 @@ static void test_mova(IDirect3DDevice9 *device)
ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
}
- hr = IDirect3DDevice9_SetVertexShader(device, NULL);
- ok(SUCCEEDED(hr), "SetVertexShader failed (%08x)\n", hr);
-
IDirect3DVertexDeclaration9_Release(vertex_declaration);
IDirect3DVertexShader9_Release(mova_shader);
IDirect3DVertexShader9_Release(mov_shader);
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+ IDirect3D9_Release(d3d);
+ DestroyWindow(window);
}
struct sVertex {
@@ -16321,15 +16349,10 @@ START_TEST(visual)
}
else skip("No vs_1_1 support\n");
- if (caps.VertexShaderVersion >= D3DVS_VERSION(2, 0))
- {
- test_mova(device_ptr);
- }
- else skip("No vs_2_0 support\n");
-
cleanup_device(device_ptr);
device_ptr = NULL;
+ test_mova();
loop_index_test();
sincos_test();
sgn_test();
--
1.7.10.4
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