[PATCH 2/5] d3d8/tests: Add a test for (sub-) resource types.
Stefan Dösinger
stefan at codeweavers.com
Fri Apr 4 04:51:02 CDT 2014
---
dlls/d3d8/tests/device.c | 145 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 145 insertions(+)
diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index d683a76..37621bf 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -5957,6 +5957,150 @@ static void test_shader_constant_apply(void)
DestroyWindow(window);
}
+static void test_resource_type(void)
+{
+ IDirect3DDevice8 *device;
+ IDirect3DSurface8 *surface;
+ IDirect3DTexture8 *texture;
+ IDirect3DCubeTexture8 *cube_texture;
+ IDirect3DVolume8 *volume;
+ IDirect3DVolumeTexture8 *volume_texture;
+ D3DSURFACE_DESC surface_desc;
+ D3DVOLUME_DESC volume_desc;
+ D3DRESOURCETYPE type;
+ IDirect3D8 *d3d;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+
+ window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, NULL, NULL, NULL, NULL);
+ d3d = Direct3DCreate8(D3D_SDK_VERSION);
+ ok(!!d3d, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ IDirect3D8_Release(d3d);
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_X8R8G8B8, &surface);
+ ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr);
+ hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
+ ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
+ ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
+ surface_desc.Type);
+ IDirect3DSurface8_Release(surface);
+
+ hr = IDirect3DDevice8_CreateTexture(device, 2, 8, 4, 0, D3DFMT_X8R8G8B8,
+ D3DPOOL_SYSTEMMEM, &texture);
+ ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+ type = IDirect3DTexture8_GetType(texture);
+ ok(type == D3DRTYPE_TEXTURE, "Expected type D3DRTYPE_TEXTURE, got %u.\n", type);
+
+ hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
+ ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+ hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
+ ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
+ ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
+ surface_desc.Type);
+ ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width);
+ ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height);
+ hr = IDirect3DTexture8_GetLevelDesc(texture, 0, &surface_desc);
+ ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
+ ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
+ surface_desc.Type);
+ ok(surface_desc.Width == 2, "Expected width 2, got %u.\n", surface_desc.Width);
+ ok(surface_desc.Height == 8, "Expected height 8, got %u.\n", surface_desc.Height);
+ IDirect3DSurface8_Release(surface);
+
+ hr = IDirect3DTexture8_GetSurfaceLevel(texture, 2, &surface);
+ ok(SUCCEEDED(hr), "Failed to get surface level, hr %#x.\n", hr);
+ hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
+ ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
+ ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
+ surface_desc.Type);
+ ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width);
+ ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height);
+ hr = IDirect3DTexture8_GetLevelDesc(texture, 2, &surface_desc);
+ ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
+ ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
+ surface_desc.Type);
+ ok(surface_desc.Width == 1, "Expected width 1, got %u.\n", surface_desc.Width);
+ ok(surface_desc.Height == 2, "Expected height 2, got %u.\n", surface_desc.Height);
+ IDirect3DSurface8_Release(surface);
+ IDirect3DTexture8_Release(texture);
+
+ hr = IDirect3DDevice8_CreateCubeTexture(device, 1, 1, 0, D3DFMT_X8R8G8B8,
+ D3DPOOL_SYSTEMMEM, &cube_texture);
+ ok(SUCCEEDED(hr), "Failed to create cube texture, hr %#x.\n", hr);
+ type = IDirect3DCubeTexture8_GetType(cube_texture);
+ ok(type == D3DRTYPE_CUBETEXTURE, "Expected type D3DRTYPE_CUBETEXTURE, got %u.\n", type);
+
+ hr = IDirect3DCubeTexture8_GetCubeMapSurface(cube_texture,
+ D3DCUBEMAP_FACE_NEGATIVE_X, 0, &surface);
+ ok(SUCCEEDED(hr), "Failed to get cube map surface, hr %#x.\n", hr);
+ hr = IDirect3DSurface8_GetDesc(surface, &surface_desc);
+ ok(SUCCEEDED(hr), "Failed to get surface description, hr %#x.\n", hr);
+ ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
+ surface_desc.Type);
+ hr = IDirect3DCubeTexture8_GetLevelDesc(cube_texture, 0, &surface_desc);
+ ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
+ ok(surface_desc.Type == D3DRTYPE_SURFACE, "Expected type D3DRTYPE_SURFACE, got %u.\n",
+ surface_desc.Type);
+ IDirect3DSurface8_Release(surface);
+ IDirect3DCubeTexture8_Release(cube_texture);
+
+ hr = IDirect3DDevice8_CreateVolumeTexture(device, 2, 4, 8, 4, 0, D3DFMT_X8R8G8B8,
+ D3DPOOL_SYSTEMMEM, &volume_texture);
+ type = IDirect3DVolumeTexture8_GetType(volume_texture);
+ ok(type == D3DRTYPE_VOLUMETEXTURE, "Expected type D3DRTYPE_VOLUMETEXTURE, got %u.\n", type);
+
+ hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 0, &volume);
+ ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
+ /* IDirect3DVolume8 is not an IDirect3DResource8 and has no GetType method. */
+ hr = IDirect3DVolume8_GetDesc(volume, &volume_desc);
+ ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr);
+ ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
+ volume_desc.Type);
+ ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width);
+ ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height);
+ ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth);
+ hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 0, &volume_desc);
+ ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
+ ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
+ volume_desc.Type);
+ ok(volume_desc.Width == 2, "Expected width 2, got %u.\n", volume_desc.Width);
+ ok(volume_desc.Height == 4, "Expected height 4, got %u.\n", volume_desc.Height);
+ ok(volume_desc.Depth == 8, "Expected depth 8, got %u.\n", volume_desc.Depth);
+ IDirect3DVolume8_Release(volume);
+
+ hr = IDirect3DVolumeTexture8_GetVolumeLevel(volume_texture, 2, &volume);
+ ok(SUCCEEDED(hr), "Failed to get volume level, hr %#x.\n", hr);
+ hr = IDirect3DVolume8_GetDesc(volume, &volume_desc);
+ ok(SUCCEEDED(hr), "Failed to get volume description, hr %#x.\n", hr);
+ ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
+ volume_desc.Type);
+ ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width);
+ ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height);
+ ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth);
+ hr = IDirect3DVolumeTexture8_GetLevelDesc(volume_texture, 2, &volume_desc);
+ ok(SUCCEEDED(hr), "Failed to get level description, hr %#x.\n", hr);
+ ok(volume_desc.Type == D3DRTYPE_VOLUME, "Expected type D3DRTYPE_VOLUME, got %u.\n",
+ volume_desc.Type);
+ ok(volume_desc.Width == 1, "Expected width 1, got %u.\n", volume_desc.Width);
+ ok(volume_desc.Height == 1, "Expected height 1, got %u.\n", volume_desc.Height);
+ ok(volume_desc.Depth == 2, "Expected depth 2, got %u.\n", volume_desc.Depth);
+ IDirect3DVolume8_Release(volume);
+ IDirect3DVolumeTexture8_Release(volume_texture);
+
+ refcount = IDirect3DDevice8_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D8_Release(d3d);
+ DestroyWindow(window);
+}
+
START_TEST(device)
{
HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
@@ -6039,6 +6183,7 @@ START_TEST(device)
test_pixel_format();
test_begin_end_state_block();
test_shader_constant_apply();
+ test_resource_type();
UnregisterClassA("d3d8_test_wc", GetModuleHandleA(NULL));
}
--
1.8.3.2
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