[PATCH 5/5] d3dx9: Skip the AddRef / Release calls if the new texture is the same as the old one. (try 3)

Matteo Bruni mbruni at codeweavers.com
Wed Apr 16 11:14:50 CDT 2014


---
 dlls/d3dx9_36/effect.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index a2a8e9f..8e2f850 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -2409,6 +2409,9 @@ static HRESULT d3dx9_base_effect_set_texture(struct d3dx9_base_effect *base,
     {
         struct IDirect3DBaseTexture9 *oltexture = *(struct IDirect3DBaseTexture9 **)param->data;
 
+        if (texture == oltexture)
+            return D3D_OK;
+
         if (texture) IDirect3DBaseTexture9_AddRef(texture);
         if (oltexture) IDirect3DBaseTexture9_Release(oltexture);
 
-- 
1.8.3.2




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