[PATCH 1/5] d3d9/tests: Add a test for timestamp queries. (try 3)

Matteo Bruni mbruni at codeweavers.com
Wed Apr 16 11:14:46 CDT 2014


---
Try 3: dropped the D3DERR_NOTAVAILABLE check for the TIMESTAMP and
TIMESTAMPDISJOINT queries. Apparently if those are not supported the
TIMESTAMPFREQ query isn't available either.

 dlls/d3d9/tests/device.c | 149 +++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 149 insertions(+)

diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 09b0905..4dd7a6a 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -3869,6 +3869,154 @@ static void test_occlusion_query_states(void)
     DestroyWindow(window);
 }
 
+static void test_timestamp_query(void)
+{
+    static const float point[3] = {0.0, 0.0, 0.0};
+    IDirect3DQuery9 *query, *disjoint_query, *freq_query;
+    unsigned int data_size, i;
+    IDirect3DDevice9 *device;
+    IDirect3D9 *d3d9;
+    ULONG refcount;
+    HWND window;
+    HRESULT hr;
+    UINT64 timestamp, freq;
+    BOOL disjoint;
+
+    window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
+            0, 0, 640, 480, 0, 0, 0, 0);
+    d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
+    ok(!!d3d9, "Failed to create a D3D object.\n");
+    if (!(device = create_device(d3d9, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        IDirect3D9_Release(d3d9);
+        DestroyWindow(window);
+        return;
+    }
+
+    hr = IDirect3DDevice9_CreateQuery(device, D3DQUERYTYPE_TIMESTAMPFREQ, &freq_query);
+    ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
+    if (FAILED(hr))
+    {
+        skip("Timestamp queries are not supported, skipping tests.\n");
+        IDirect3DDevice9_Release(device);
+        IDirect3D9_Release(d3d9);
+        DestroyWindow(window);
+        return;
+    }
+    data_size = IDirect3DQuery9_GetDataSize(freq_query);
+    ok(data_size == sizeof(UINT64), "Query data size is %u, 8 expected.\n", data_size);
+
+    hr = IDirect3DDevice9_CreateQuery(device, D3DQUERYTYPE_TIMESTAMPDISJOINT, &disjoint_query);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    data_size = IDirect3DQuery9_GetDataSize(disjoint_query);
+    ok(data_size == sizeof(BOOL), "Query data size is %u, 4 expected.\n", data_size);
+
+    hr = IDirect3DDevice9_CreateQuery(device, D3DQUERYTYPE_TIMESTAMP, &query);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    data_size = IDirect3DQuery9_GetDataSize(query);
+    ok(data_size == sizeof(UINT64), "Query data size is %u, 8 expected.\n", data_size);
+
+    hr = IDirect3DQuery9_Issue(freq_query, D3DISSUE_END);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    for (i = 0; i < 500; ++i)
+    {
+        if ((hr = IDirect3DQuery9_GetData(freq_query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE)
+            break;
+        Sleep(10);
+    }
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DQuery9_GetData(freq_query, &freq, sizeof(freq), D3DGETDATA_FLUSH);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH);
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DQuery9_GetData(query, &timestamp, sizeof(timestamp), D3DGETDATA_FLUSH);
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DQuery9_Issue(disjoint_query, D3DISSUE_END);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DQuery9_Issue(disjoint_query, D3DISSUE_BEGIN);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DQuery9_Issue(disjoint_query, D3DISSUE_BEGIN);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DQuery9_GetData(query, &timestamp, sizeof(timestamp), D3DGETDATA_FLUSH);
+    ok(hr == S_FALSE || hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
+    ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, point, 3 * sizeof(float));
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+    hr = IDirect3DQuery9_Issue(query, D3DISSUE_END);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    for (i = 0; i < 500; ++i)
+    {
+        if ((hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE)
+            break;
+        Sleep(10);
+    }
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DQuery9_GetData(query, &timestamp, sizeof(timestamp), D3DGETDATA_FLUSH);
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DQuery9_GetData(query, &timestamp, sizeof(timestamp), D3DGETDATA_FLUSH);
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DQuery9_Issue(query, D3DISSUE_BEGIN);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DQuery9_Issue(query, D3DISSUE_END);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DQuery9_Issue(query, D3DISSUE_END);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+    hr = IDirect3DQuery9_Issue(disjoint_query, D3DISSUE_END);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    for (i = 0; i < 500; ++i)
+    {
+        if ((hr = IDirect3DQuery9_GetData(disjoint_query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE)
+            break;
+        Sleep(10);
+    }
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DQuery9_GetData(disjoint_query, &disjoint, sizeof(disjoint), D3DGETDATA_FLUSH);
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+    /* It's not strictly necessary for the TIMESTAMP query to be inside
+     * a TIMESTAMP_DISJOINT query. */
+    hr = IDirect3DDevice9_BeginScene(device);
+    ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, point, 3 * sizeof(float));
+    ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+    hr = IDirect3DDevice9_EndScene(device);
+    ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+    hr = IDirect3DQuery9_Issue(query, D3DISSUE_END);
+    ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+    for (i = 0; i < 500; ++i)
+    {
+        if ((hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE)
+            break;
+        Sleep(10);
+    }
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DQuery9_GetData(query, &timestamp, sizeof(timestamp), D3DGETDATA_FLUSH);
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+    IDirect3DQuery9_Release(query);
+    IDirect3DQuery9_Release(disjoint_query);
+    IDirect3DQuery9_Release(freq_query);
+    refcount = IDirect3DDevice9_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+    IDirect3D9_Release(d3d9);
+    DestroyWindow(window);
+}
+
 static void test_get_set_vertex_shader(void)
 {
     IDirect3DVertexShader9 *current_shader = NULL;
@@ -7903,6 +8051,7 @@ START_TEST(device)
     test_vertex_buffer_alignment();
     test_query_support();
     test_occlusion_query_states();
+    test_timestamp_query();
     test_get_set_vertex_shader();
     test_vertex_shader_constant();
     test_get_set_pixel_shader();
-- 
1.8.3.2




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