[PATCH 1/5] d3d9/tests: Add a test for timestamp queries. (try 3)
Matteo Bruni
mbruni at codeweavers.com
Wed Apr 16 11:14:46 CDT 2014
---
Try 3: dropped the D3DERR_NOTAVAILABLE check for the TIMESTAMP and
TIMESTAMPDISJOINT queries. Apparently if those are not supported the
TIMESTAMPFREQ query isn't available either.
dlls/d3d9/tests/device.c | 149 +++++++++++++++++++++++++++++++++++++++++++++++
1 file changed, 149 insertions(+)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c
index 09b0905..4dd7a6a 100644
--- a/dlls/d3d9/tests/device.c
+++ b/dlls/d3d9/tests/device.c
@@ -3869,6 +3869,154 @@ static void test_occlusion_query_states(void)
DestroyWindow(window);
}
+static void test_timestamp_query(void)
+{
+ static const float point[3] = {0.0, 0.0, 0.0};
+ IDirect3DQuery9 *query, *disjoint_query, *freq_query;
+ unsigned int data_size, i;
+ IDirect3DDevice9 *device;
+ IDirect3D9 *d3d9;
+ ULONG refcount;
+ HWND window;
+ HRESULT hr;
+ UINT64 timestamp, freq;
+ BOOL disjoint;
+
+ window = CreateWindowA("d3d9_test_wc", "d3d9_test", WS_OVERLAPPEDWINDOW,
+ 0, 0, 640, 480, 0, 0, 0, 0);
+ d3d9 = Direct3DCreate9(D3D_SDK_VERSION);
+ ok(!!d3d9, "Failed to create a D3D object.\n");
+ if (!(device = create_device(d3d9, window, window, TRUE)))
+ {
+ skip("Failed to create a D3D device, skipping tests.\n");
+ IDirect3D9_Release(d3d9);
+ DestroyWindow(window);
+ return;
+ }
+
+ hr = IDirect3DDevice9_CreateQuery(device, D3DQUERYTYPE_TIMESTAMPFREQ, &freq_query);
+ ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "Got unexpected hr %#x.\n", hr);
+ if (FAILED(hr))
+ {
+ skip("Timestamp queries are not supported, skipping tests.\n");
+ IDirect3DDevice9_Release(device);
+ IDirect3D9_Release(d3d9);
+ DestroyWindow(window);
+ return;
+ }
+ data_size = IDirect3DQuery9_GetDataSize(freq_query);
+ ok(data_size == sizeof(UINT64), "Query data size is %u, 8 expected.\n", data_size);
+
+ hr = IDirect3DDevice9_CreateQuery(device, D3DQUERYTYPE_TIMESTAMPDISJOINT, &disjoint_query);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ data_size = IDirect3DQuery9_GetDataSize(disjoint_query);
+ ok(data_size == sizeof(BOOL), "Query data size is %u, 4 expected.\n", data_size);
+
+ hr = IDirect3DDevice9_CreateQuery(device, D3DQUERYTYPE_TIMESTAMP, &query);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ data_size = IDirect3DQuery9_GetDataSize(query);
+ ok(data_size == sizeof(UINT64), "Query data size is %u, 8 expected.\n", data_size);
+
+ hr = IDirect3DQuery9_Issue(freq_query, D3DISSUE_END);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ for (i = 0; i < 500; ++i)
+ {
+ if ((hr = IDirect3DQuery9_GetData(freq_query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE)
+ break;
+ Sleep(10);
+ }
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DQuery9_GetData(freq_query, &freq, sizeof(freq), D3DGETDATA_FLUSH);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DQuery9_GetData(query, ×tamp, sizeof(timestamp), D3DGETDATA_FLUSH);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DQuery9_Issue(disjoint_query, D3DISSUE_END);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DQuery9_Issue(disjoint_query, D3DISSUE_BEGIN);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DQuery9_Issue(disjoint_query, D3DISSUE_BEGIN);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DQuery9_GetData(query, ×tamp, sizeof(timestamp), D3DGETDATA_FLUSH);
+ ok(hr == S_FALSE || hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
+ ok(SUCCEEDED(hr), "Failed to set FVF, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, point, 3 * sizeof(float));
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ hr = IDirect3DQuery9_Issue(query, D3DISSUE_END);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ for (i = 0; i < 500; ++i)
+ {
+ if ((hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE)
+ break;
+ Sleep(10);
+ }
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DQuery9_GetData(query, ×tamp, sizeof(timestamp), D3DGETDATA_FLUSH);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DQuery9_GetData(query, ×tamp, sizeof(timestamp), D3DGETDATA_FLUSH);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DQuery9_Issue(query, D3DISSUE_BEGIN);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DQuery9_Issue(query, D3DISSUE_END);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DQuery9_Issue(query, D3DISSUE_END);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+
+ hr = IDirect3DQuery9_Issue(disjoint_query, D3DISSUE_END);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ for (i = 0; i < 500; ++i)
+ {
+ if ((hr = IDirect3DQuery9_GetData(disjoint_query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE)
+ break;
+ Sleep(10);
+ }
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DQuery9_GetData(disjoint_query, &disjoint, sizeof(disjoint), D3DGETDATA_FLUSH);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ /* It's not strictly necessary for the TIMESTAMP query to be inside
+ * a TIMESTAMP_DISJOINT query. */
+ hr = IDirect3DDevice9_BeginScene(device);
+ ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_DrawPrimitiveUP(device, D3DPT_POINTLIST, 1, point, 3 * sizeof(float));
+ ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr);
+ hr = IDirect3DDevice9_EndScene(device);
+ ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr);
+
+ hr = IDirect3DQuery9_Issue(query, D3DISSUE_END);
+ ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr);
+ for (i = 0; i < 500; ++i)
+ {
+ if ((hr = IDirect3DQuery9_GetData(query, NULL, 0, D3DGETDATA_FLUSH)) != S_FALSE)
+ break;
+ Sleep(10);
+ }
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+ hr = IDirect3DQuery9_GetData(query, ×tamp, sizeof(timestamp), D3DGETDATA_FLUSH);
+ ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+ IDirect3DQuery9_Release(query);
+ IDirect3DQuery9_Release(disjoint_query);
+ IDirect3DQuery9_Release(freq_query);
+ refcount = IDirect3DDevice9_Release(device);
+ ok(!refcount, "Device has %u references left.\n", refcount);
+ IDirect3D9_Release(d3d9);
+ DestroyWindow(window);
+}
+
static void test_get_set_vertex_shader(void)
{
IDirect3DVertexShader9 *current_shader = NULL;
@@ -7903,6 +8051,7 @@ START_TEST(device)
test_vertex_buffer_alignment();
test_query_support();
test_occlusion_query_states();
+ test_timestamp_query();
test_get_set_vertex_shader();
test_vertex_shader_constant();
test_get_set_pixel_shader();
--
1.8.3.2
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