[PATCH 1/6] d3d9: Retrieve the volume description from the container.
Stefan Dösinger
stefan at codeweavers.com
Thu Apr 17 08:47:28 CDT 2014
---
dlls/d3d9/texture.c | 20 +++++++++++++-------
1 file changed, 13 insertions(+), 7 deletions(-)
diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 3c2107a..fc15b80 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -1073,26 +1073,32 @@ static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
- struct wined3d_resource *sub_resource;
HRESULT hr = D3D_OK;
+ DWORD level_count;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
wined3d_mutex_lock();
- if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
+ if (level >= level_count)
+ {
+ WARN("Invalid mipmap level specified, returning D3DERR_INVALIDCALL.\n");
hr = D3DERR_INVALIDCALL;
+ }
else
{
+ struct wined3d_resource *resource = wined3d_texture_get_resource(texture->wined3d_texture);
struct wined3d_resource_desc wined3d_desc;
- wined3d_resource_get_desc(sub_resource, &wined3d_desc);
+ wined3d_resource_get_desc(resource, &wined3d_desc);
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
- desc->Type = wined3d_desc.resource_type;
+ desc->Type = D3DRTYPE_VOLUME;
desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
- desc->Width = wined3d_desc.width;
- desc->Height = wined3d_desc.height;
- desc->Depth = wined3d_desc.depth;
+ desc->Width = max(wined3d_desc.width >> level, 1);
+ desc->Height = max(wined3d_desc.height >> level, 1);
+ desc->Depth = max(wined3d_desc.depth >> level, 1);
+ hr = D3D_OK;
}
wined3d_mutex_unlock();
--
1.8.3.2
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