[PATCH 1/6] d3d9: Retrieve the volume description from the container.

Stefan Dösinger stefan at codeweavers.com
Thu Apr 17 08:47:28 CDT 2014


---
 dlls/d3d9/texture.c | 20 +++++++++++++-------
 1 file changed, 13 insertions(+), 7 deletions(-)

diff --git a/dlls/d3d9/texture.c b/dlls/d3d9/texture.c
index 3c2107a..fc15b80 100644
--- a/dlls/d3d9/texture.c
+++ b/dlls/d3d9/texture.c
@@ -1073,26 +1073,32 @@ static void WINAPI d3d9_texture_3d_GenerateMipSubLevels(IDirect3DVolumeTexture9
 static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc)
 {
     struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
-    struct wined3d_resource *sub_resource;
     HRESULT hr = D3D_OK;
+    DWORD level_count;
 
     TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
 
     wined3d_mutex_lock();
-    if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+    level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
+    if (level >= level_count)
+    {
+        WARN("Invalid mipmap level specified, returning D3DERR_INVALIDCALL.\n");
         hr = D3DERR_INVALIDCALL;
+    }
     else
     {
+        struct wined3d_resource *resource = wined3d_texture_get_resource(texture->wined3d_texture);
         struct wined3d_resource_desc wined3d_desc;
 
-        wined3d_resource_get_desc(sub_resource, &wined3d_desc);
+        wined3d_resource_get_desc(resource, &wined3d_desc);
         desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
-        desc->Type = wined3d_desc.resource_type;
+        desc->Type = D3DRTYPE_VOLUME;
         desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
         desc->Pool = wined3d_desc.pool;
-        desc->Width = wined3d_desc.width;
-        desc->Height = wined3d_desc.height;
-        desc->Depth = wined3d_desc.depth;
+        desc->Width = max(wined3d_desc.width >> level, 1);
+        desc->Height = max(wined3d_desc.height >> level, 1);
+        desc->Depth = max(wined3d_desc.depth >> level, 1);
+        hr = D3D_OK;
     }
     wined3d_mutex_unlock();
 
-- 
1.8.3.2




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