[PATCH 4/5] d3d8/tests: Handle the Windows 8 testbot results in cnd_test().
Henri Verbeet
hverbeet at codeweavers.com
Tue Apr 22 02:02:15 CDT 2014
---
dlls/d3d8/tests/visual.c | 16 +++++++++-------
1 file changed, 9 insertions(+), 7 deletions(-)
diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index eac0976..e975e58 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -1463,7 +1463,9 @@ static void cnd_test(void)
hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
ok(hr == D3D_OK, "IDirect3DDevice8_Present failed with %08x\n", hr);
- /* Retest with the coissue flag on the alpha instruction instead. This works "as expected". */
+ /* Retest with the coissue flag on the alpha instruction instead. This
+ * works "as expected". The Windows 8 testbot (WARP) seems to handle this
+ * the same as coissue on .rgb. */
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff00ffff, 0.0f, 0);
ok(hr == D3D_OK, "IDirect3DDevice8_Clear returned %08x\n", hr);
@@ -1505,13 +1507,13 @@ static void cnd_test(void)
/* 1.1 shader */
color = getPixelColor(device, 238, 358);
- ok(color_match(color, 0x00ffffff, 1),
+ ok(color_match(color, 0x00ffffff, 1) || broken(color_match(color, 0x00000000, 1)),
"pixel 238, 358 has color %08x, expected 0x00ffffff\n", color);
color = getPixelColor(device, 242, 358);
ok(color_match(color, 0x00000000, 1),
"pixel 242, 358 has color %08x, expected 0x00000000\n", color);
color = getPixelColor(device, 238, 362);
- ok(color_match(color, 0x00ffffff, 1),
+ ok(color_match(color, 0x00ffffff, 1) || broken(color_match(color, 0x00000000, 1)),
"pixel 238, 362 has color %08x, expected 0x00ffffff\n", color);
color = getPixelColor(device, 242, 362);
ok(color_match(color, 0x00000000, 1),
@@ -1519,13 +1521,13 @@ static void cnd_test(void)
/* 1.2 shader */
color = getPixelColor(device, 558, 358);
- ok(color_match(color, 0x00ffffff, 1),
+ ok(color_match(color, 0x00ffffff, 1) || broken(color_match(color, 0x00000000, 1)),
"pixel 558, 358 has color %08x, expected 0x00ffffff\n", color);
color = getPixelColor(device, 562, 358);
ok(color_match(color, 0x00000000, 1),
"pixel 562, 358 has color %08x, expected 0x00000000\n", color);
color = getPixelColor(device, 558, 362);
- ok(color_match(color, 0x00ffffff, 1),
+ ok(color_match(color, 0x00ffffff, 1) || broken(color_match(color, 0x00000000, 1)),
"pixel 558, 362 has color %08x, expected 0x00ffffff\n", color);
color = getPixelColor(device, 562, 362);
ok(color_match(color, 0x00000000, 1),
@@ -1533,13 +1535,13 @@ static void cnd_test(void)
/* 1.3 shader */
color = getPixelColor(device, 558, 118);
- ok(color_match(color, 0x00ffffff, 1),
+ ok(color_match(color, 0x00ffffff, 1) || broken(color_match(color, 0x00000000, 1)),
"pixel 558, 118 has color %08x, expected 0x00ffffff\n", color);
color = getPixelColor(device, 562, 118);
ok(color_match(color, 0x00000000, 1),
"pixel 562, 118 has color %08x, expected 0x00000000\n", color);
color = getPixelColor(device, 558, 122);
- ok(color_match(color, 0x00ffffff, 1),
+ ok(color_match(color, 0x00ffffff, 1) || broken(color_match(color, 0x00000000, 1)),
"pixel 558, 122 has color %08x, expected 0x00ffffff\n", color);
color = getPixelColor(device, 562, 122);
ok(color_match(color, 0x00000000, 1),
--
1.7.10.4
More information about the wine-patches
mailing list