[PATCH 1/5] d3d8/tests: Use a separate device for depth_clamp_test().

Henri Verbeet hverbeet at codeweavers.com
Tue Apr 22 02:02:12 CDT 2014


---
 dlls/d3d8/tests/visual.c |   53 +++++++++++++++++++++++++++++-----------------
 1 file changed, 34 insertions(+), 19 deletions(-)

diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c
index 482e7ec..56fa0ca 100644
--- a/dlls/d3d8/tests/visual.c
+++ b/dlls/d3d8/tests/visual.c
@@ -2606,44 +2606,53 @@ done:
  *     clipped when D3DPMISCCAPS_CLIPTLVERTS is set, clamped when it isn't.
  *   - The viewport's MinZ/MaxZ is irrelevant for this.
  */
-static void depth_clamp_test(IDirect3DDevice8 *device)
+static void depth_clamp_test(void)
 {
-    const struct tvertex quad1[] =
+    IDirect3DDevice8 *device;
+    D3DVIEWPORT8 vp;
+    IDirect3D8 *d3d;
+    D3DCOLOR color;
+    ULONG refcount;
+    D3DCAPS8 caps;
+    HWND window;
+    HRESULT hr;
+
+    static const struct tvertex quad1[] =
     {
         {  0.0f,   0.0f,  5.0f, 1.0f, 0xff002b7f},
         {640.0f,   0.0f,  5.0f, 1.0f, 0xff002b7f},
         {  0.0f, 480.0f,  5.0f, 1.0f, 0xff002b7f},
         {640.0f, 480.0f,  5.0f, 1.0f, 0xff002b7f},
     };
-    const struct tvertex quad2[] =
+    static const struct tvertex quad2[] =
     {
         {  0.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
         {640.0f, 300.0f, 10.0f, 1.0f, 0xfff9e814},
         {  0.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
         {640.0f, 360.0f, 10.0f, 1.0f, 0xfff9e814},
     };
-    const struct tvertex quad3[] =
+    static const struct tvertex quad3[] =
     {
         {112.0f, 108.0f,  5.0f, 1.0f, 0xffffffff},
         {208.0f, 108.0f,  5.0f, 1.0f, 0xffffffff},
         {112.0f, 204.0f,  5.0f, 1.0f, 0xffffffff},
         {208.0f, 204.0f,  5.0f, 1.0f, 0xffffffff},
     };
-    const struct tvertex quad4[] =
+    static const struct tvertex quad4[] =
     {
         { 42.0f,  41.0f, 10.0f, 1.0f, 0xffffffff},
         {112.0f,  41.0f, 10.0f, 1.0f, 0xffffffff},
         { 42.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
         {112.0f, 108.0f, 10.0f, 1.0f, 0xffffffff},
     };
-    const struct vertex quad5[] =
+    static const struct vertex quad5[] =
     {
         { -0.5f,   0.5f, 10.0f,       0xff14f914},
         {  0.5f,   0.5f, 10.0f,       0xff14f914},
         { -0.5f,  -0.5f, 10.0f,       0xff14f914},
         {  0.5f,  -0.5f, 10.0f,       0xff14f914},
     };
-    const struct vertex quad6[] =
+    static const struct vertex quad6[] =
     {
         { -1.0f,   0.5f, 10.0f,       0xfff91414},
         {  1.0f,   0.5f, 10.0f,       0xfff91414},
@@ -2651,10 +2660,18 @@ static void depth_clamp_test(IDirect3DDevice8 *device)
         {  1.0f,  0.25f, 10.0f,       0xfff91414},
     };
 
-    D3DVIEWPORT8 vp;
-    D3DCOLOR color;
-    D3DCAPS8 caps;
-    HRESULT hr;
+    window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
+            0, 0, 640, 480, NULL, NULL, NULL, NULL);
+    d3d = Direct3DCreate8(D3D_SDK_VERSION);
+    ok(!!d3d, "Failed to create a D3D object.\n");
+    if (!(device = create_device(d3d, window, window, TRUE)))
+    {
+        skip("Failed to create a D3D device, skipping tests.\n");
+        goto done;
+    }
+
+    hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
+    ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
 
     vp.X = 0;
     vp.Y = 0;
@@ -2663,9 +2680,6 @@ static void depth_clamp_test(IDirect3DDevice8 *device)
     vp.MinZ = 0.0;
     vp.MaxZ = 7.5;
 
-    hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
-    ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
-
     hr = IDirect3DDevice8_SetViewport(device, &vp);
     ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
 
@@ -2747,10 +2761,11 @@ static void depth_clamp_test(IDirect3DDevice8 *device)
     hr = IDirect3DDevice8_Present(device, NULL, NULL, NULL, NULL);
     ok(SUCCEEDED(hr), "Present failed (0x%08x)\n", hr);
 
-    vp.MinZ = 0.0;
-    vp.MaxZ = 1.0;
-    hr = IDirect3DDevice8_SetViewport(device, &vp);
-    ok(SUCCEEDED(hr), "SetViewport failed, hr %#x.\n", hr);
+    refcount = IDirect3DDevice8_Release(device);
+    ok(!refcount, "Device has %u references left.\n", refcount);
+done:
+    IDirect3D8_Release(d3d);
+    DestroyWindow(window);
 }
 
 static void depth_buffer_test(void)
@@ -5014,7 +5029,6 @@ START_TEST(visual)
     }
 
     test_sanity(device_ptr);
-    depth_clamp_test(device_ptr);
 
     refcount = IDirect3DDevice8_Release(device_ptr);
     ok(!refcount, "Device has %u references left.\n", refcount);
@@ -5022,6 +5036,7 @@ cleanup:
     IDirect3D8_Release(d3d);
     DestroyWindow(window);
 
+    depth_clamp_test();
     lighting_test();
     clear_test();
     fog_test();
-- 
1.7.10.4




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