[PATCH 2/5] ddraw: Implement D3DOP_STATERENDER on top of IDirect3DDevice3_SetRenderState().
Henri Verbeet
hverbeet at codeweavers.com
Tue Apr 29 03:41:03 CDT 2014
---
dlls/ddraw/executebuffer.c | 12 +++++-------
1 file changed, 5 insertions(+), 7 deletions(-)
diff --git a/dlls/ddraw/executebuffer.c b/dlls/ddraw/executebuffer.c
index eb44a1f..aec0a1a 100644
--- a/dlls/ddraw/executebuffer.c
+++ b/dlls/ddraw/executebuffer.c
@@ -214,20 +214,18 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
break;
case D3DOP_STATERENDER:
- {
- IDirect3DDevice2 *d3d_device2 = &device->IDirect3DDevice2_iface;
- TRACE("STATERENDER (%d)\n", count);
-
+ TRACE("STATERENDER (%d)\n", count);
for (i = 0; i < count; ++i)
{
D3DSTATE *ci = (D3DSTATE *)instr;
- IDirect3DDevice2_SetRenderState(d3d_device2, ci->u1.drstRenderStateType, ci->u2.dwArg[0]);
+ if (FAILED(IDirect3DDevice3_SetRenderState(&device->IDirect3DDevice2_iface,
+ ci->u1.drstRenderStateType, ci->u2.dwArg[0])))
+ WARN("Failed to set render state.\n");
- instr += size;
+ instr += size;
}
break;
- }
case D3DOP_PROCESSVERTICES:
{
--
1.7.10.4
More information about the wine-patches
mailing list