[5/5] wined3d: pass the capabilities directly to d3d_level_from_gl_info and rename it to d3d_level_from_caps (resend)

Andrei Slăvoiu andrei.slavoiu at gmail.com
Mon Aug 11 19:17:44 CDT 2014


---
 dlls/wined3d/directx.c | 42 ++++++++++++++----------------------------
 1 file changed, 14 insertions(+), 28 deletions(-)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 43cd612..81dc77d 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1669,47 +1669,33 @@ static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_s
     return HW_VENDOR_NVIDIA;
 }
 
-static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info);
-static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info, const struct wined3d_shader_backend_ops *shader_backend_ops);
-
-static enum wined3d_d3d_level d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
+static enum wined3d_d3d_level d3d_level_from_caps(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps, DWORD glsl_version)
 {
-    struct shader_caps shader_caps;
-    struct fragment_caps fragment_caps;
-    const struct wined3d_shader_backend_ops *shader_backend;
-    const struct fragment_pipeline *fragment_pipeline;
-
-    shader_backend = select_shader_backend(gl_info);
-    shader_backend->shader_get_caps(gl_info, &shader_caps);
-
-    if (shader_caps.vs_version >= 5)
+    if (shader_caps->vs_version >= 5)
         return WINED3D_D3D_LEVEL_11;
-    if (shader_caps.vs_version == 4)
+    if (shader_caps->vs_version == 4)
     {
         /* No backed supports SM 5 at the moment */
-        if (gl_info->glsl_version >= MAKEDWORD_VERSION(4, 00))
+        if (glsl_version >= MAKEDWORD_VERSION(4, 00))
             return WINED3D_D3D_LEVEL_11;
         return WINED3D_D3D_LEVEL_10;
     }
-    if (shader_caps.vs_version == 3)
+    if (shader_caps->vs_version == 3)
     {
         /* Wine can not use SM 4 on mesa drivers as the necessary functionality is not exposed
          * on compatibility contexts */
-        if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30))
+        if (glsl_version >= MAKEDWORD_VERSION(1, 30))
             return WINED3D_D3D_LEVEL_10;
         return WINED3D_D3D_LEVEL_9_SM3;
     }
-    if (shader_caps.vs_version == 2)
+    if (shader_caps->vs_version == 2)
         return WINED3D_D3D_LEVEL_9_SM2;
-    if (shader_caps.vs_version == 1)
+    if (shader_caps->vs_version == 1)
         return WINED3D_D3D_LEVEL_8;
 
-    fragment_pipeline = select_fragment_implementation(gl_info, shader_backend);
-    fragment_pipeline->get_caps(gl_info, &fragment_caps);
-
-    if (fragment_caps.TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
+    if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
         return WINED3D_D3D_LEVEL_7;
-    if (fragment_caps.MaxSimultaneousTextures > 1)
+    if (fragment_caps->MaxSimultaneousTextures > 1)
         return WINED3D_D3D_LEVEL_6;
 
     return WINED3D_D3D_LEVEL_5;
@@ -2267,8 +2253,8 @@ card_vendor_table[] =
 };
 
 
-static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
-        enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
+static enum wined3d_pci_device wined3d_guess_card(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps,
+        DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
 {
     /* A Direct3D device object contains the PCI id (vendor + device) of the
      * videocard which is used for rendering. Various applications use this
@@ -2321,7 +2307,7 @@ static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *
      * memory can be overruled using a registry setting. */
 
     unsigned int i;
-    enum wined3d_d3d_level d3d_level = d3d_level_from_gl_info(gl_info);
+    enum wined3d_d3d_level d3d_level = d3d_level_from_caps(shader_caps, fragment_caps, glsl_version);
     enum wined3d_pci_device device;
 
     for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
@@ -2988,7 +2974,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
     TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
 
-    device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
+    device = wined3d_guess_card(&shader_caps, &fragment_caps, gl_info->glsl_version, gl_renderer_str, &gl_vendor, &card_vendor);
     TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
 
     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
-- 
2.0.0




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