[PATCH 3/5] d3d8: wined3d_device_get_available_texture_mem() returns a UINT.
Henri Verbeet
hverbeet at codeweavers.com
Mon Aug 18 01:26:18 CDT 2014
---
dlls/d3d8/device.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 3ee43f0..8458583 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -400,15 +400,15 @@ static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
- HRESULT hr;
+ UINT ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
+ ret = wined3d_device_get_available_texture_mem(device->wined3d_device);
wined3d_mutex_unlock();
- return hr;
+ return ret;
}
static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)
--
1.7.10.4
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