[PATCH 3/5] d3d8: wined3d_device_get_available_texture_mem() returns a UINT.

Henri Verbeet hverbeet at codeweavers.com
Mon Aug 18 01:26:18 CDT 2014


---
 dlls/d3d8/device.c |    6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c
index 3ee43f0..8458583 100644
--- a/dlls/d3d8/device.c
+++ b/dlls/d3d8/device.c
@@ -400,15 +400,15 @@ static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
 static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
 {
     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
-    HRESULT hr;
+    UINT ret;
 
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
+    ret = wined3d_device_get_available_texture_mem(device->wined3d_device);
     wined3d_mutex_unlock();
 
-    return hr;
+    return ret;
 }
 
 static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)
-- 
1.7.10.4




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