[PATCH 4/5] d3d10core: Implement d3d10_device_OMSetRenderTargets().
Henri Verbeet
hverbeet at codeweavers.com
Fri Aug 22 05:32:03 CDT 2014
---
dlls/d3d10core/d3d10core_private.h | 2 +
dlls/d3d10core/device.c | 22 +++++++++-
dlls/d3d10core/view.c | 78 ++++++++++++++++++++++++++++++++++++
3 files changed, 101 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d10core/d3d10core_private.h b/dlls/d3d10core/d3d10core_private.h
index 8497f3a..bf6a592 100644
--- a/dlls/d3d10core/d3d10core_private.h
+++ b/dlls/d3d10core/d3d10core_private.h
@@ -125,6 +125,7 @@ struct d3d10_depthstencil_view
ID3D10DepthStencilView ID3D10DepthStencilView_iface;
LONG refcount;
+ struct wined3d_rendertarget_view *wined3d_view;
D3D10_DEPTH_STENCIL_VIEW_DESC desc;
ID3D10Resource *resource;
ID3D10Device1 *device;
@@ -132,6 +133,7 @@ struct d3d10_depthstencil_view
HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device,
ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc) DECLSPEC_HIDDEN;
+struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN;
/* ID3D10RenderTargetView */
struct d3d10_rendertarget_view
diff --git a/dlls/d3d10core/device.c b/dlls/d3d10core/device.c
index 9668964..92b4622 100644
--- a/dlls/d3d10core/device.c
+++ b/dlls/d3d10core/device.c
@@ -395,8 +395,28 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *ifa
UINT render_target_view_count, ID3D10RenderTargetView *const *render_target_views,
ID3D10DepthStencilView *depth_stencil_view)
{
- FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p\n",
+ struct d3d10_device *device = impl_from_ID3D10Device(iface);
+ struct d3d10_depthstencil_view *dsv;
+ unsigned int i;
+
+ TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p.\n",
iface, render_target_view_count, render_target_views, depth_stencil_view);
+
+ for (i = 0; i < render_target_view_count; ++i)
+ {
+ struct d3d10_rendertarget_view *rtv = unsafe_impl_from_ID3D10RenderTargetView(render_target_views[i]);
+
+ wined3d_device_set_rendertarget_view(device->wined3d_device, i,
+ rtv ? rtv->wined3d_view : NULL, FALSE);
+ }
+ for (; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
+ {
+ wined3d_device_set_rendertarget_view(device->wined3d_device, i, NULL, FALSE);
+ }
+
+ dsv = unsafe_impl_from_ID3D10DepthStencilView(depth_stencil_view);
+ wined3d_device_set_depth_stencil_view(device->wined3d_device,
+ dsv ? dsv->wined3d_view : NULL);
}
static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
diff --git a/dlls/d3d10core/view.c b/dlls/d3d10core/view.c
index fb69f51..27b09a8 100644
--- a/dlls/d3d10core/view.c
+++ b/dlls/d3d10core/view.c
@@ -404,6 +404,7 @@ static ULONG STDMETHODCALLTYPE d3d10_depthstencil_view_Release(ID3D10DepthStenci
if (!refcount)
{
+ wined3d_rendertarget_view_decref(This->wined3d_view);
ID3D10Resource_Release(This->resource);
ID3D10Device1_Release(This->device);
HeapFree(GetProcessHeap(), 0, This);
@@ -492,9 +493,63 @@ static const struct ID3D10DepthStencilViewVtbl d3d10_depthstencil_view_vtbl =
d3d10_depthstencil_view_GetDesc,
};
+static void wined3d_depth_stencil_view_desc_from_d3d10core(struct wined3d_rendertarget_view_desc *wined3d_desc,
+ const D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
+{
+ wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format);
+
+ switch (desc->ViewDimension)
+ {
+ case D3D10_DSV_DIMENSION_TEXTURE1D:
+ wined3d_desc->u.texture.level_idx = desc->u.Texture1D.MipSlice;
+ wined3d_desc->u.texture.layer_idx = 0;
+ wined3d_desc->u.texture.layer_count = 1;
+ break;
+
+ case D3D10_DSV_DIMENSION_TEXTURE1DARRAY:
+ wined3d_desc->u.texture.level_idx = desc->u.Texture1DArray.MipSlice;
+ wined3d_desc->u.texture.layer_idx = desc->u.Texture1DArray.FirstArraySlice;
+ wined3d_desc->u.texture.layer_count = desc->u.Texture1DArray.ArraySize;
+ break;
+
+ case D3D10_DSV_DIMENSION_TEXTURE2D:
+ wined3d_desc->u.texture.level_idx = desc->u.Texture2D.MipSlice;
+ wined3d_desc->u.texture.layer_idx = 0;
+ wined3d_desc->u.texture.layer_count = 1;
+ break;
+
+ case D3D10_DSV_DIMENSION_TEXTURE2DARRAY:
+ wined3d_desc->u.texture.level_idx = desc->u.Texture2DArray.MipSlice;
+ wined3d_desc->u.texture.layer_idx = desc->u.Texture2DArray.FirstArraySlice;
+ wined3d_desc->u.texture.layer_count = desc->u.Texture2DArray.ArraySize;
+ break;
+
+ case D3D10_DSV_DIMENSION_TEXTURE2DMS:
+ wined3d_desc->u.texture.level_idx = 0;
+ wined3d_desc->u.texture.layer_idx = 0;
+ wined3d_desc->u.texture.layer_count = 1;
+ break;
+
+ case D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY:
+ wined3d_desc->u.texture.level_idx = 0;
+ wined3d_desc->u.texture.layer_idx = desc->u.Texture2DMSArray.FirstArraySlice;
+ wined3d_desc->u.texture.layer_count = desc->u.Texture2DMSArray.ArraySize;
+ break;
+
+ default:
+ FIXME("Unhandled view dimension %#x.\n", desc->ViewDimension);
+ wined3d_desc->u.texture.level_idx = 0;
+ wined3d_desc->u.texture.layer_idx = 0;
+ wined3d_desc->u.texture.layer_count = 1;
+ break;
+ }
+}
+
HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struct d3d10_device *device,
ID3D10Resource *resource, const D3D10_DEPTH_STENCIL_VIEW_DESC *desc)
{
+ struct wined3d_rendertarget_view_desc wined3d_desc;
+ struct wined3d_resource *wined3d_resource;
HRESULT hr;
view->ID3D10DepthStencilView_iface.lpVtbl = &d3d10_depthstencil_view_vtbl;
@@ -510,6 +565,20 @@ HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struc
view->desc = *desc;
}
+ if (!(wined3d_resource = wined3d_resource_from_resource(resource)))
+ {
+ ERR("Failed to get wined3d resource for d3d10 resource %p.\n", resource);
+ return E_FAIL;
+ }
+
+ wined3d_depth_stencil_view_desc_from_d3d10core(&wined3d_desc, &view->desc);
+ if (FAILED(hr = wined3d_rendertarget_view_create(&wined3d_desc, wined3d_resource,
+ view, &d3d10_null_wined3d_parent_ops, &view->wined3d_view)))
+ {
+ WARN("Failed to create a wined3d rendertarget view, hr %#x.\n", hr);
+ return hr;
+ }
+
view->resource = resource;
ID3D10Resource_AddRef(resource);
view->device = &device->ID3D10Device1_iface;
@@ -518,6 +587,15 @@ HRESULT d3d10_depthstencil_view_init(struct d3d10_depthstencil_view *view, struc
return S_OK;
}
+struct d3d10_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface)
+{
+ if (!iface)
+ return NULL;
+ assert(iface->lpVtbl == &d3d10_depthstencil_view_vtbl);
+
+ return impl_from_ID3D10DepthStencilView(iface);
+}
+
static inline struct d3d10_rendertarget_view *impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_rendertarget_view, ID3D10RenderTargetView_iface);
--
1.7.10.4
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