[PATCH 2/5] d3dcompiler: Free the relative addressing data of destination registers (Valgrind).
Matteo Bruni
mbruni at codeweavers.com
Tue Aug 26 09:13:06 CDT 2014
---
dlls/d3dcompiler_43/bytecodewriter.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/d3dcompiler_43/bytecodewriter.c b/dlls/d3dcompiler_43/bytecodewriter.c
index 17289d2..46187f9 100644
--- a/dlls/d3dcompiler_43/bytecodewriter.c
+++ b/dlls/d3dcompiler_43/bytecodewriter.c
@@ -2622,6 +2622,7 @@ void SlDeleteShader(struct bwriter_shader *shader) {
d3dcompiler_free(shader->instr[i]->src[j].rel_reg);
}
d3dcompiler_free(shader->instr[i]->src);
+ d3dcompiler_free(shader->instr[i]->dst.rel_reg);
d3dcompiler_free(shader->instr[i]);
}
d3dcompiler_free(shader->instr);
--
1.8.5.5
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