[PATCH 1/5] wined3d: Assign the name to the correct signature in pixelshader_init().

Henri Verbeet hverbeet at codeweavers.com
Mon Dec 1 01:45:41 CST 2014


---
 dlls/wined3d/shader.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index f32d248..796a924 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -2346,7 +2346,7 @@ static HRESULT pixelshader_init(struct wined3d_shader *shader, struct wined3d_de
 
             len = strlen(e->semantic_name);
             memcpy(ptr, e->semantic_name, len + 1);
-            shader->output_signature[e->register_idx].semantic_name = ptr;
+            shader->input_signature[e->register_idx].semantic_name = ptr;
             ptr += len + 1;
         }
     }
-- 
1.7.10.4




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