[PATCH 4/5] d2d1: Make "transform" in d2d_d3d_render_target_Clear() const.
Henri Verbeet
hverbeet at codeweavers.com
Mon Dec 1 01:45:44 CST 2014
---
dlls/d2d1/render_target.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 0f5907f..f7e07d2 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -826,7 +826,7 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_Clear(ID2D1RenderTarget *ifa
ID3D10Buffer *vs_cb, *ps_cb;
HRESULT hr;
- static float transform[] =
+ static const float transform[] =
{
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f,
--
1.7.10.4
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