[PATCH 5/5] d3d10_1: Implement D3D10CreateDevice1().

Henri Verbeet hverbeet at codeweavers.com
Tue Feb 11 04:42:24 CST 2014


---
 dlls/d3d10_1/Makefile.in    |    8 ++
 dlls/d3d10_1/d3d10_1.spec   |   30 +++++++
 dlls/d3d10_1/d3d10_1_main.c |  182 +++++++++++++++++++++++++++++++++++++++++++
 dlls/d3d10_1/version.rc     |   26 +++++++
 4 files changed, 246 insertions(+)
 create mode 100644 dlls/d3d10_1/Makefile.in
 create mode 100644 dlls/d3d10_1/d3d10_1.spec
 create mode 100644 dlls/d3d10_1/d3d10_1_main.c
 create mode 100644 dlls/d3d10_1/version.rc

diff --git a/dlls/d3d10_1/Makefile.in b/dlls/d3d10_1/Makefile.in
new file mode 100644
index 0000000..50ae038
--- /dev/null
+++ b/dlls/d3d10_1/Makefile.in
@@ -0,0 +1,8 @@
+MODULE    = d3d10_1.dll
+IMPORTLIB = d3d10_1
+IMPORTS   = dxguid d3d10core dxgi
+
+C_SRCS = \
+	d3d10_1_main.c
+
+RC_SRCS = version.rc
diff --git a/dlls/d3d10_1/d3d10_1.spec b/dlls/d3d10_1/d3d10_1.spec
new file mode 100644
index 0000000..5ec86f8
--- /dev/null
+++ b/dlls/d3d10_1/d3d10_1.spec
@@ -0,0 +1,30 @@
+@ stub RevertToOldImplementation
+@ stub D3D10CompileEffectFromMemory
+@ stub D3D10CompileShader
+@ stub D3D10CreateBlob
+@ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr)
+@ stub D3D10CreateDeviceAndSwapChain1
+@ stub D3D10CreateEffectFromMemory
+@ stub D3D10CreateEffectPoolFromMemory
+@ stub D3D10CreateStateBlock
+@ stub D3D10DisassembleEffect
+@ stub D3D10DisassembleShader
+@ stub D3D10GetGeometryShaderProfile
+@ stub D3D10GetInputAndOutputSignatureBlob
+@ stub D3D10GetInputSignatureBlob
+@ stub D3D10GetOutputSignatureBlob
+@ stub D3D10GetPixelShaderProfile
+@ stub D3D10GetShaderDebugInfo
+@ stub D3D10GetVersion
+@ stub D3D10GetVertexShaderProfile
+@ stub D3D10PreprocessShader
+@ stub D3D10ReflectShader
+@ stub D3D10RegisterLayers
+@ stub D3D10StateBlockMaskDifference
+@ stub D3D10StateBlockMaskDisableAll
+@ stub D3D10StateBlockMaskDisableCapture
+@ stub D3D10StateBlockMaskEnableAll
+@ stub D3D10StateBlockMaskEnableCapture
+@ stub D3D10StateBlockMaskGetSetting
+@ stub D3D10StateBlockMaskIntersect
+@ stub D3D10StateBlockMaskUnion
diff --git a/dlls/d3d10_1/d3d10_1_main.c b/dlls/d3d10_1/d3d10_1_main.c
new file mode 100644
index 0000000..c1aa5eb
--- /dev/null
+++ b/dlls/d3d10_1/d3d10_1_main.c
@@ -0,0 +1,182 @@
+/*
+ * Copyright 2014 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+#include "config.h"
+#include "wine/port.h"
+#include "wine/debug.h"
+
+#define COBJMACROS
+#include "d3d10_1.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d10);
+
+HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter,
+        UINT flags, void *unknown0, ID3D10Device **device);
+
+#define WINE_D3D10_TO_STR(x) case x: return #x
+
+const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
+{
+    switch (driver_type)
+    {
+        WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_HARDWARE);
+        WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_REFERENCE);
+        WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_NULL);
+        WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_SOFTWARE);
+        WINE_D3D10_TO_STR(D3D10_DRIVER_TYPE_WARP);
+        default:
+            FIXME("Unrecognized D3D10_DRIVER_TYPE %#x.\n", driver_type);
+            return "unrecognized";
+    }
+}
+
+const char *debug_d3d10_feature_level(D3D10_FEATURE_LEVEL1 feature_level)
+{
+    switch (feature_level)
+    {
+        WINE_D3D10_TO_STR(D3D10_FEATURE_LEVEL_10_0);
+        WINE_D3D10_TO_STR(D3D10_FEATURE_LEVEL_10_1);
+        WINE_D3D10_TO_STR(D3D10_FEATURE_LEVEL_9_1);
+        WINE_D3D10_TO_STR(D3D10_FEATURE_LEVEL_9_2);
+        WINE_D3D10_TO_STR(D3D10_FEATURE_LEVEL_9_3);
+        default:
+            FIXME("Unrecognized D3D10_FEATURE_LEVEL1 %#x.\n", feature_level);
+            return "unrecognized";
+    }
+}
+
+#undef WINE_D3D10_TO_STR
+
+BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
+{
+    switch (reason)
+    {
+        case DLL_PROCESS_ATTACH:
+            DisableThreadLibraryCalls(inst);
+            break;
+    }
+
+    return TRUE;
+}
+
+HRESULT WINAPI D3D10CreateDevice1(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver_type, HMODULE swrast,
+        UINT flags, D3D10_FEATURE_LEVEL1 hw_level, UINT sdk_version, ID3D10Device1 **device)
+{
+    IDXGIFactory *factory;
+    HRESULT hr;
+
+    TRACE("adapter %p, driver_type %s, swrast %p, flags %#x, hw_level %s, sdk_version %d, device %p.\n",
+            adapter, debug_d3d10_driver_type(driver_type), swrast, flags,
+            debug_d3d10_feature_level(hw_level), sdk_version, device);
+
+    if (adapter)
+    {
+        IDXGIAdapter_AddRef(adapter);
+        if (FAILED(hr = IDXGIAdapter_GetParent(adapter, &IID_IDXGIFactory, (void **)&factory)))
+        {
+            WARN("Failed to get dxgi factory, hr %#x.\n", hr);
+            return hr;
+        }
+    }
+    else
+    {
+        if (FAILED(hr = CreateDXGIFactory(&IID_IDXGIFactory, (void **)&factory)))
+        {
+            WARN("Failed to create dxgi factory, hr %#x.\n", hr);
+            return hr;
+        }
+
+        switch (driver_type)
+        {
+            case D3D10_DRIVER_TYPE_WARP:
+                FIXME("WARP driver not implemented, falling back to hardware.\n");
+            case D3D10_DRIVER_TYPE_HARDWARE:
+            {
+                if (FAILED(hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter)))
+                {
+                    WARN("No adapters found, hr %#x.\n", hr);
+                    IDXGIFactory_Release(factory);
+                    return hr;
+                }
+                break;
+            }
+
+            case D3D10_DRIVER_TYPE_NULL:
+                FIXME("NULL device not implemented, falling back to refrast.\n");
+                /* Fall through, for now. */
+            case D3D10_DRIVER_TYPE_REFERENCE:
+            {
+                HMODULE refrast;
+
+                if (!(refrast = LoadLibraryA("d3d10ref.dll")))
+                {
+                    WARN("Failed to load refrast, returning E_FAIL.\n");
+                    IDXGIFactory_Release(factory);
+                    return E_FAIL;
+                }
+                hr = IDXGIFactory_CreateSoftwareAdapter(factory, refrast, &adapter);
+                FreeLibrary(refrast);
+                if (FAILED(hr))
+                {
+                    WARN("Failed to create a software adapter, hr %#x.\n", hr);
+                    IDXGIFactory_Release(factory);
+                    return hr;
+                }
+                break;
+            }
+
+            case D3D10_DRIVER_TYPE_SOFTWARE:
+            {
+                if (!swrast)
+                {
+                    WARN("Software device requested, but NULL swrast passed, returning E_FAIL.\n");
+                    IDXGIFactory_Release(factory);
+                    return E_FAIL;
+                }
+                if (FAILED(hr = IDXGIFactory_CreateSoftwareAdapter(factory, swrast, &adapter)))
+                {
+                    WARN("Failed to create a software adapter, hr %#x.\n", hr);
+                    IDXGIFactory_Release(factory);
+                    return hr;
+                }
+                break;
+            }
+
+            default:
+                FIXME("Unhandled driver type %#x.\n", driver_type);
+                IDXGIFactory_Release(factory);
+                return E_FAIL;
+        }
+    }
+
+    FIXME("Ignoring feature level %s.\n", debug_d3d10_feature_level(hw_level));
+
+    hr = D3D10CoreCreateDevice(factory, adapter, flags, NULL, (ID3D10Device **)device);
+    IDXGIAdapter_Release(adapter);
+    IDXGIFactory_Release(factory);
+    if (FAILED(hr))
+    {
+        WARN("Failed to create a device, hr %#x.\n", hr);
+        return hr;
+    }
+
+    TRACE("Created device %p.\n", *device);
+
+    return hr;
+}
diff --git a/dlls/d3d10_1/version.rc b/dlls/d3d10_1/version.rc
new file mode 100644
index 0000000..1e3039c
--- /dev/null
+++ b/dlls/d3d10_1/version.rc
@@ -0,0 +1,26 @@
+/*
+ * Copyright 2014 Henri Verbeet for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#define WINE_FILEDESCRIPTION_STR "Wine Direct3D"
+#define WINE_FILENAME_STR "d3d10_1.dll"
+#define WINE_FILEVERSION 6,2,9200,16492
+#define WINE_FILEVERSION_STR "6.2.9200.16492"
+#define WINE_PRODUCTVERSION 6,2,9200,16492
+#define WINE_PRODUCTVERSION_STR "6.2.9200.16492"
+
+#include "wine/wine_common_ver.rc"
-- 
1.7.10.4




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