[PATCH 4/6] wined3d: Fix the YV12 illustration

Martin Storsjo martin at martin.st
Tue Feb 11 05:14:57 CST 2014


The comment in the description further above is correct, that
the chroma planes are ordered V, then U, while the illustration
had them swapped.
---
 dlls/wined3d/arb_program_shader.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 8390c9e..ddf64b0 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -6972,11 +6972,11 @@ static BOOL gen_yv12_read(struct wined3d_shader_buffer *buffer, GLenum textype,
      *        |                                  |
      *        +----------------+-----------------+----
      *        |                |                 |
-     *        |  U even rows   |  U odd rows     |
+     *        |  V even rows   |  V odd rows     |
      *        |                |                 |   1
      *        +----------------+------------------   -
      *        |                |                 |   3
-     *        |  V even rows   |  V odd rows     |
+     *        |  U even rows   |  U odd rows     |
      *        |                |                 |
      *        +----------------+-----------------+----
      *        |                |                 |
-- 
1.8.3.4 (Apple Git-47)




More information about the wine-patches mailing list