[PATCH 4/5] d3d8/tests: Add a test for sub resource private data.

Stefan Dösinger stefan at codeweavers.com
Thu Feb 13 16:10:06 CST 2014


---
 dlls/d3d8/tests/device.c | 37 ++++++++++++++++++++++++++++++++++++-
 1 file changed, 36 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d8/tests/device.c b/dlls/d3d8/tests/device.c
index 78f6773..c7493c7 100644
--- a/dlls/d3d8/tests/device.c
+++ b/dlls/d3d8/tests/device.c
@@ -4148,13 +4148,15 @@ static void test_lockrect_invalid(void)
 static void test_private_data(void)
 {
     ULONG refcount, expected_refcount;
-    IDirect3DSurface8 *surface;
+    IDirect3DTexture8 *texture;
+    IDirect3DSurface8 *surface, *surface2;
     IDirect3DDevice8 *device;
     IDirect3D8 *d3d8;
     IUnknown *ptr;
     HWND window;
     HRESULT hr;
     DWORD size;
+    DWORD data[4] = {1, 2, 3, 4};
 
     if (!(d3d8 = Direct3DCreate8(D3D_SDK_VERSION)))
     {
@@ -4225,6 +4227,39 @@ static void test_private_data(void)
     refcount = get_refcount((IUnknown *)device);
     ok(refcount == expected_refcount, "Got unexpected refcount %u, expected %u.\n", refcount, expected_refcount);
 
+    hr = IDirect3DDevice8_CreateTexture(device, 4, 4, 2, 0, D3DFMT_A8R8G8B8, D3DPOOL_SCRATCH, &texture);
+    ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
+    hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
+    ok(SUCCEEDED(hr), "Failed to get texture level 0, hr %#x.\n", hr);
+    hr = IDirect3DTexture8_GetSurfaceLevel(texture, 1, &surface2);
+    ok(SUCCEEDED(hr), "Failed to get texture level 1, hr %#x.\n", hr);
+
+    hr = IDirect3DTexture8_SetPrivateData(texture, &IID_IDirect3DVertexBuffer8, data, sizeof(data), 0);
+    ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
+
+    memset(data, 0, sizeof(data));
+    size = sizeof(data);
+    hr = IDirect3DSurface8_GetPrivateData(surface, &IID_IDirect3DVertexBuffer8, data, &size);
+    ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DTexture8_GetPrivateData(texture, &IID_IDirect3DVertexBuffer8, data, &size);
+    ok(SUCCEEDED(hr), "Failed to get private data, hr %#x.\n", hr);
+    ok(data[0] == 1 && data[1] == 2 && data[2] == 3 && data[3] == 4,
+            "Got unexpected private data: %u, %u, %u, %u.\n", data[0], data[1], data[2], data[3]);
+
+    hr = IDirect3DTexture8_FreePrivateData(texture, &IID_IDirect3DVertexBuffer8);
+    ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
+
+    hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DVertexBuffer8, data, sizeof(data), 0);
+    ok(SUCCEEDED(hr), "Failed to set private data, hr %#x.\n", hr);
+    hr = IDirect3DSurface8_GetPrivateData(surface2, &IID_IDirect3DVertexBuffer8, data, &size);
+    ok(hr == D3DERR_NOTFOUND, "Got unexpected hr %#x.\n", hr);
+    hr = IDirect3DSurface8_FreePrivateData(surface, &IID_IDirect3DVertexBuffer8);
+    ok(SUCCEEDED(hr), "Failed to free private data, hr %#x.\n", hr);
+
+    IDirect3DSurface8_Release(surface2);
+    IDirect3DSurface8_Release(surface);
+    IDirect3DTexture8_Release(texture);
+
     refcount = IDirect3DDevice8_Release(device);
     ok(!refcount, "Device has %u references left.\n", refcount);
     IDirect3D8_Release(d3d8);
-- 
1.8.3.2




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