[PATCH 2/5] d3d10: Release blend state references in d3d10_effect_variable_destroy().

Henri Verbeet hverbeet at codeweavers.com
Fri Feb 14 03:50:19 CST 2014


---
 dlls/d3d10/effect.c |    5 +++++
 1 file changed, 5 insertions(+)

diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 1cda7c8..1b1d554 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -2295,6 +2295,11 @@ static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
                 ID3D10DepthStencilState_Release(v->u.state.object.depth_stencil);
             break;
 
+        case D3D10_SVT_BLEND:
+            if (v->u.state.object.blend)
+                ID3D10BlendState_Release(v->u.state.object.blend);
+            break;
+
         default:
             break;
     }
-- 
1.7.10.4




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