[PATCH 2/5] d3d10: Release blend state references in d3d10_effect_variable_destroy().
Henri Verbeet
hverbeet at codeweavers.com
Fri Feb 14 03:50:19 CST 2014
---
dlls/d3d10/effect.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/dlls/d3d10/effect.c b/dlls/d3d10/effect.c
index 1cda7c8..1b1d554 100644
--- a/dlls/d3d10/effect.c
+++ b/dlls/d3d10/effect.c
@@ -2295,6 +2295,11 @@ static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
ID3D10DepthStencilState_Release(v->u.state.object.depth_stencil);
break;
+ case D3D10_SVT_BLEND:
+ if (v->u.state.object.blend)
+ ID3D10BlendState_Release(v->u.state.object.blend);
+ break;
+
default:
break;
}
--
1.7.10.4
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