[PATCH 7/8] d3d8/tests: Test that Direct3D8 doesn't modify the pixel format of the window it targets. (try 2, resend)
Ken Thomases
ken at codeweavers.com
Wed Feb 19 16:15:20 CST 2014
try 2: dynamically load opengl32 rather than linking it; don't call wglCreateContext()
---
dlls/d3d8/tests/Makefile.in | 2 +-
dlls/d3d8/tests/device.c | 144 +++++++++++++++++++++++++++++++++++++++++++
2 files changed, 145 insertions(+), 1 deletions(-)
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