[PATCH 4/5] d3dx9: Remove Begin/End stub fixmes.

Matteo Bruni mbruni at codeweavers.com
Mon Feb 24 12:18:48 CST 2014


---
 dlls/d3dx9_36/effect.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 61d6829..a4325af 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -3145,7 +3145,7 @@ static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DW
     struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
     struct d3dx_technique *technique = This->active_technique;
 
-    FIXME("iface %p, passes %p, flags %#x partial stub\n", iface, passes, flags);
+    TRACE("iface %p, passes %p, flags %#x.\n", iface, passes, flags);
 
     if (passes && technique)
     {
@@ -3230,7 +3230,7 @@ static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect *iface)
 {
     struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
 
-    FIXME("iface %p partial stub\n", iface);
+    TRACE("iface %p.\n", iface);
 
     if (!This->started)
         return D3D_OK;
-- 
1.8.3.2




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