[PATCH 4/5] d3dx9: Remove Begin/End stub fixmes.
Matteo Bruni
mbruni at codeweavers.com
Mon Feb 24 12:18:48 CST 2014
---
dlls/d3dx9_36/effect.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 61d6829..a4325af 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -3145,7 +3145,7 @@ static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DW
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
struct d3dx_technique *technique = This->active_technique;
- FIXME("iface %p, passes %p, flags %#x partial stub\n", iface, passes, flags);
+ TRACE("iface %p, passes %p, flags %#x.\n", iface, passes, flags);
if (passes && technique)
{
@@ -3230,7 +3230,7 @@ static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect *iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
- FIXME("iface %p partial stub\n", iface);
+ TRACE("iface %p.\n", iface);
if (!This->started)
return D3D_OK;
--
1.8.3.2
More information about the wine-patches
mailing list