d3d10_1: Make debug_d3d10_{driver_type,feature_level}() static.
Francois Gouget
fgouget at free.fr
Mon Feb 24 16:57:16 CST 2014
---
dlls/d3d10_1/d3d10_1_main.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/d3d10_1/d3d10_1_main.c b/dlls/d3d10_1/d3d10_1_main.c
index c1aa5eb..721fe7d 100644
--- a/dlls/d3d10_1/d3d10_1_main.c
+++ b/dlls/d3d10_1/d3d10_1_main.c
@@ -31,7 +31,7 @@ HRESULT WINAPI D3D10CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapte
#define WINE_D3D10_TO_STR(x) case x: return #x
-const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
+static const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
{
switch (driver_type)
{
@@ -46,7 +46,7 @@ const char *debug_d3d10_driver_type(D3D10_DRIVER_TYPE driver_type)
}
}
-const char *debug_d3d10_feature_level(D3D10_FEATURE_LEVEL1 feature_level)
+static const char *debug_d3d10_feature_level(D3D10_FEATURE_LEVEL1 feature_level)
{
switch (feature_level)
{
--
1.8.5.3
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