[PATCH 1/5] wined3d: Decouple private data from the resource structure (try 2).

Stefan Dösinger stefan at codeweavers.com
Wed Feb 26 03:28:22 CST 2014


Try 2: Don't HeapAlloc the private store structure. Make the caller of
get_private_data responsible for calling AddRef on the returned
interface.

I have kept the somewhat questionable behavior where set_private_data
clears the old data in case of an IUnknown * size mismatch for now.
Native ddraw behaves the same way, but native d3d8/9 do not. I'll deal
with this in a separate patch.
---
 dlls/wined3d/resource.c        | 265 +++++++++++++++++++++++------------------
 dlls/wined3d/wined3d_private.h |  17 ++-
 2 files changed, 161 insertions(+), 121 deletions(-)

diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 177d23e..6429230 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -4,7 +4,7 @@
  * Copyright 2004 Christian Costa
  * Copyright 2005 Oliver Stieber
  * Copyright 2009-2010 Henri Verbeet for CodeWeavers
- * Copyright 2006-2008, 2013 Stefan Dösinger for CodeWeavers
+ * Copyright 2006-2008, 2013-2014 Stefan Dösinger for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -116,7 +116,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
     resource->parent = parent;
     resource->parent_ops = parent_ops;
     resource->resource_ops = resource_ops;
-    list_init(&resource->privateData);
+    wined3d_privstore_init(&resource->privstore);
 
     if (size)
     {
@@ -151,9 +151,6 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
 void resource_cleanup(struct wined3d_resource *resource)
 {
     const struct wined3d *d3d = resource->device->wined3d;
-    struct private_data *data;
-    struct list *e1, *e2;
-    HRESULT hr;
 
     TRACE("Cleaning up resource %p.\n", resource);
 
@@ -163,13 +160,7 @@ void resource_cleanup(struct wined3d_resource *resource)
         adapter_adjust_memory(resource->device->adapter, 0 - resource->size);
     }
 
-    LIST_FOR_EACH_SAFE(e1, e2, &resource->privateData)
-    {
-        data = LIST_ENTRY(e1, struct private_data, entry);
-        hr = wined3d_resource_free_private_data(resource, &data->tag);
-        if (FAILED(hr))
-            ERR("Failed to free private data when destroying resource %p, hr = %#x.\n", resource, hr);
-    }
+    wined3d_privstore_cleanup(&resource->privstore);
 
     wined3d_resource_free_sysmem(resource);
 
@@ -185,126 +176,29 @@ void resource_unload(struct wined3d_resource *resource)
             resource, resource->type);
 }
 
-static struct private_data *resource_find_private_data(const struct wined3d_resource *resource, REFGUID tag)
-{
-    struct private_data *data;
-    struct list *entry;
-
-    TRACE("Searching for private data %s\n", debugstr_guid(tag));
-    LIST_FOR_EACH(entry, &resource->privateData)
-    {
-        data = LIST_ENTRY(entry, struct private_data, entry);
-        if (IsEqualGUID(&data->tag, tag)) {
-            TRACE("Found %p\n", data);
-            return data;
-        }
-    }
-    TRACE("Not found\n");
-    return NULL;
-}
-
 HRESULT CDECL wined3d_resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
         const void *data, DWORD data_size, DWORD flags)
 {
-    struct private_data *d;
-
-    TRACE("resource %p, riid %s, data %p, data_size %u, flags %#x.\n",
-            resource, debugstr_guid(guid), data, data_size, flags);
-
-    wined3d_resource_free_private_data(resource, guid);
-
-    d = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*d));
-    if (!d) return E_OUTOFMEMORY;
-
-    d->tag = *guid;
-    d->flags = flags;
-
-    if (flags & WINED3DSPD_IUNKNOWN)
-    {
-        if (data_size != sizeof(IUnknown *))
-        {
-            WARN("IUnknown data with size %u, returning WINED3DERR_INVALIDCALL.\n", data_size);
-            HeapFree(GetProcessHeap(), 0, d);
-            return WINED3DERR_INVALIDCALL;
-        }
-        d->ptr.object = (IUnknown *)data;
-        d->size = sizeof(IUnknown *);
-        IUnknown_AddRef(d->ptr.object);
-    }
-    else
-    {
-        d->ptr.data = HeapAlloc(GetProcessHeap(), 0, data_size);
-        if (!d->ptr.data)
-        {
-            HeapFree(GetProcessHeap(), 0, d);
-            return E_OUTOFMEMORY;
-        }
-        d->size = data_size;
-        memcpy(d->ptr.data, data, data_size);
-    }
-    list_add_tail(&resource->privateData, &d->entry);
-
-    return WINED3D_OK;
+    return wined3d_privstore_set_private_data(&resource->privstore, guid, data, data_size, flags);
 }
 
 HRESULT CDECL wined3d_resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid,
         void *data, DWORD *data_size)
 {
-    const struct private_data *d;
-
-    TRACE("resource %p, guid %s, data %p, data_size %p.\n",
-            resource, debugstr_guid(guid), data, data_size);
-
-    d = resource_find_private_data(resource, guid);
-    if (!d) return WINED3DERR_NOTFOUND;
-
-    if (*data_size < d->size)
-    {
-        *data_size = d->size;
-        return WINED3DERR_MOREDATA;
-    }
+    BOOL addref = resource->device->wined3d->dxVersion != 7;
+    DWORD flags;
+    HRESULT hr;
 
-    if (d->flags & WINED3DSPD_IUNKNOWN)
-    {
-        *(IUnknown **)data = d->ptr.object;
-        if (resource->device->wined3d->dxVersion != 7)
-        {
-            /* D3D8 and D3D9 addref the private data, DDraw does not. This
-             * can't be handled in ddraw because it doesn't know if the
-             * pointer returned is an IUnknown * or just a blob. */
-            IUnknown_AddRef(d->ptr.object);
-        }
-    }
-    else
-    {
-        memcpy(data, d->ptr.data, d->size);
-    }
+    hr = wined3d_privstore_get_private_data(&resource->privstore, guid, data, data_size, &flags);
+    if (SUCCEEDED(hr) && flags & WINED3DSPD_IUNKNOWN && addref)
+        IUnknown_AddRef(*(IUnknown **)data);
 
-    return WINED3D_OK;
+    return hr;
 }
+
 HRESULT CDECL wined3d_resource_free_private_data(struct wined3d_resource *resource, REFGUID guid)
 {
-    struct private_data *data;
-
-    TRACE("resource %p, guid %s.\n", resource, debugstr_guid(guid));
-
-    data = resource_find_private_data(resource, guid);
-    if (!data) return WINED3DERR_NOTFOUND;
-
-    if (data->flags & WINED3DSPD_IUNKNOWN)
-    {
-        if (data->ptr.object)
-            IUnknown_Release(data->ptr.object);
-    }
-    else
-    {
-        HeapFree(GetProcessHeap(), 0, data->ptr.data);
-    }
-    list_remove(&data->entry);
-
-    HeapFree(GetProcessHeap(), 0, data);
-
-    return WINED3D_OK;
+    return wined3d_privstore_free_private_data(&resource->privstore, guid);
 }
 
 DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority)
@@ -431,3 +325,136 @@ GLenum wined3d_resource_gl_legacy_map_flags(DWORD d3d_flags)
         return GL_WRITE_ONLY_ARB;
     return GL_READ_WRITE_ARB;
 }
+
+void wined3d_privstore_init(struct wined3d_privstore *store)
+{
+    list_init(&store->content);
+}
+
+void wined3d_privstore_cleanup(struct wined3d_privstore *store)
+{
+    struct private_data *data;
+    struct list *e1, *e2;
+    HRESULT hr;
+
+    LIST_FOR_EACH_SAFE(e1, e2, &store->content)
+    {
+        data = LIST_ENTRY(e1, struct private_data, entry);
+        hr = wined3d_privstore_free_private_data(store, &data->tag);
+        if (FAILED(hr))
+            ERR("Failed to free private data when destroying store %p, hr = %#x.\n", store, hr);
+    }
+}
+
+static struct private_data *wined3d_privstore_find_private_data(const struct wined3d_privstore *store,
+        const GUID *tag)
+{
+    struct private_data *data;
+    struct list *entry;
+
+    TRACE("Searching for private data %s\n", debugstr_guid(tag));
+    LIST_FOR_EACH(entry, &store->content)
+    {
+        data = LIST_ENTRY(entry, struct private_data, entry);
+        if (IsEqualGUID(&data->tag, tag))
+        {
+            TRACE("Found %p\n", data);
+            return data;
+        }
+    }
+    TRACE("Not found\n");
+    return NULL;
+}
+
+HRESULT wined3d_privstore_free_private_data(struct wined3d_privstore *store, const GUID *guid)
+{
+    struct private_data *entry;
+
+    TRACE("store %p, guid %s.\n", store, debugstr_guid(guid));
+
+    entry = wined3d_privstore_find_private_data(store, guid);
+    if (!entry)
+        return WINED3DERR_NOTFOUND;
+
+    if (entry->flags & WINED3DSPD_IUNKNOWN)
+        IUnknown_Release(entry->ptr.object);
+    else
+        HeapFree(GetProcessHeap(), 0, entry->ptr.data);
+
+    list_remove(&entry->entry);
+    HeapFree(GetProcessHeap(), 0, entry);
+
+    return WINED3D_OK;
+}
+
+HRESULT wined3d_privstore_get_private_data(const struct wined3d_privstore *store,
+        const GUID *guid, void *data, DWORD *data_size, DWORD *flags)
+{
+    const struct private_data *entry;
+
+    TRACE("store %p, guid %s, data %p, data_size %p.\n",
+            store, debugstr_guid(guid), data, data_size);
+
+    entry = wined3d_privstore_find_private_data(store, guid);
+    if (!entry)
+        return WINED3DERR_NOTFOUND;
+
+    if (*data_size < entry->size)
+    {
+        *data_size = entry->size;
+        return WINED3DERR_MOREDATA;
+    }
+
+    if (entry->flags & WINED3DSPD_IUNKNOWN)
+        *(IUnknown **)data = entry->ptr.object;
+    else
+        memcpy(data, entry->ptr.data, entry->size);
+    *flags = entry->flags;
+
+    return WINED3D_OK;
+}
+
+HRESULT wined3d_privstore_set_private_data(struct wined3d_privstore *store, const GUID *guid,
+        const void *data, DWORD data_size, DWORD flags)
+{
+    struct private_data *entry;
+
+    TRACE("store %p, riid %s, data %p, data_size %u, flags %#x.\n",
+            store, debugstr_guid(guid), data, data_size, flags);
+
+    wined3d_privstore_free_private_data(store, guid);
+
+    entry = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*entry));
+    if (!entry)
+        return E_OUTOFMEMORY;
+
+    entry->tag = *guid;
+    entry->flags = flags;
+
+    if (flags & WINED3DSPD_IUNKNOWN)
+    {
+        if (data_size != sizeof(IUnknown *))
+        {
+            WARN("IUnknown data with size %u, returning WINED3DERR_INVALIDCALL.\n", data_size);
+            HeapFree(GetProcessHeap(), 0, entry);
+            return WINED3DERR_INVALIDCALL;
+        }
+        entry->ptr.object = (IUnknown *)data;
+        entry->size = sizeof(IUnknown *);
+        IUnknown_AddRef(entry->ptr.object);
+    }
+    else
+    {
+        entry->ptr.data = HeapAlloc(GetProcessHeap(), 0, data_size);
+        if (!entry->ptr.data)
+        {
+            HeapFree(GetProcessHeap(), 0, entry);
+            return E_OUTOFMEMORY;
+        }
+        entry->size = data_size;
+        memcpy(entry->ptr.data, data, data_size);
+    }
+    list_add_tail(&store->content, &entry->entry);
+
+    return WINED3D_OK;
+}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0ceb6f1..c7c420a 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -5,7 +5,7 @@
  * Copyright 2002-2003 Raphael Junqueira
  * Copyright 2002-2003, 2004 Jason Edmeades
  * Copyright 2005 Oliver Stieber
- * Copyright 2006-2011, 2013 Stefan Dösinger for CodeWeavers
+ * Copyright 2006-2011, 2013-2014 Stefan Dösinger for CodeWeavers
  *
  * This library is free software; you can redistribute it and/or
  * modify it under the terms of the GNU Lesser General Public
@@ -1976,6 +1976,19 @@ static inline void context_invalidate_active_texture(struct wined3d_context *con
         context_invalidate_state(context, STATE_SAMPLER(sampler));
 }
 
+struct wined3d_privstore
+{
+    struct list content;
+};
+
+void wined3d_privstore_init(struct wined3d_privstore *store) DECLSPEC_HIDDEN;
+void wined3d_privstore_cleanup(struct wined3d_privstore *store) DECLSPEC_HIDDEN;
+HRESULT wined3d_privstore_free_private_data(struct wined3d_privstore *store, const GUID *guid);
+HRESULT wined3d_privstore_get_private_data(const struct wined3d_privstore *store,
+        const GUID *guid, void *data, DWORD *data_size, DWORD *flags) DECLSPEC_HIDDEN;
+HRESULT wined3d_privstore_set_private_data(struct wined3d_privstore *store,
+        const GUID *guid, const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
+
 #define WINED3D_RESOURCE_ACCESS_GPU     0x1
 #define WINED3D_RESOURCE_ACCESS_CPU     0x2
 
@@ -2003,8 +2016,8 @@ struct wined3d_resource
     UINT size;
     DWORD priority;
     void *heap_memory;
-    struct list privateData;
     struct list resource_list_entry;
+    struct wined3d_privstore privstore;
 
     void *parent;
     const struct wined3d_parent_ops *parent_ops;
-- 
1.8.3.2




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