[PATCH 2/5] d3dx9_36: Use D3DX_PI instead of M_PI.
Stefan Dösinger
stefan at codeweavers.com
Wed Jan 1 12:01:42 CST 2014
---
dlls/d3dx9_36/mesh.c | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c
index e4dceeb..bbe1eb1 100644
--- a/dlls/d3dx9_36/mesh.c
+++ b/dlls/d3dx9_36/mesh.c
@@ -4637,8 +4637,8 @@ HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, U
}
/* phi = angle on xz plane wrt z axis */
- phi_step = -2 * M_PI / slices;
- phi_start = M_PI / 2;
+ phi_step = -2.0f * D3DX_PI / slices;
+ phi_start = D3DX_PI / 2.0f;
if (!compute_sincos_table(&phi, phi_start, phi_step, slices))
{
@@ -4649,7 +4649,7 @@ HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, U
}
/* theta = angle on xy plane wrt x axis */
- theta_step = M_PI / stacks;
+ theta_step = D3DX_PI / stacks;
theta = theta_step;
vertex = 0;
@@ -4806,8 +4806,8 @@ HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1
}
/* theta = angle on xy plane wrt x axis */
- theta_step = -2 * M_PI / slices;
- theta_start = M_PI / 2;
+ theta_step = -2.0f * D3DX_PI / slices;
+ theta_start = D3DX_PI / 2.0f;
if (!compute_sincos_table(&theta, theta_start, theta_step, slices))
{
--
1.8.3.2
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