[PATCH 5/5] d3dx9_36: Make NUM_ELEM a define.
Stefan Dösinger
stefan at codeweavers.com
Wed Jan 1 12:01:45 CST 2014
Otherwise Visual Studio complains that the array size of v1 and v2 is not
constant.
---
dlls/d3dx9_36/mesh.c | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c
index 90f004b..094180e 100644
--- a/dlls/d3dx9_36/mesh.c
+++ b/dlls/d3dx9_36/mesh.c
@@ -6398,7 +6398,7 @@ static BOOL weld_float16_2(void *to, void *from, FLOAT epsilon)
FLOAT diff_x;
FLOAT diff_y;
FLOAT max_abs_diff;
- const UINT NUM_ELEM = 2;
+#define NUM_ELEM 2
FLOAT v1[NUM_ELEM];
FLOAT v2[NUM_ELEM];
@@ -6417,6 +6417,7 @@ static BOOL weld_float16_2(void *to, void *from, FLOAT epsilon)
}
return FALSE;
+#undef NUM_ELEM
}
static BOOL weld_float16_4(void *to, void *from, FLOAT epsilon)
@@ -6428,7 +6429,7 @@ static BOOL weld_float16_4(void *to, void *from, FLOAT epsilon)
FLOAT diff_z;
FLOAT diff_w;
FLOAT max_abs_diff;
- const UINT NUM_ELEM = 4;
+#define NUM_ELEM 4
FLOAT v1[NUM_ELEM];
FLOAT v2[NUM_ELEM];
@@ -6451,6 +6452,7 @@ static BOOL weld_float16_4(void *to, void *from, FLOAT epsilon)
}
return FALSE;
+#undef NUM_ELEM
}
/* Sets the vertex components to the same value if they are within epsilon. */
--
1.8.3.2
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