d3d10core: Fix a typo

Andrey Gusev andrey.goosev at gmail.com
Sat Jan 4 05:41:47 CST 2014


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From 6b0526dd51a505f092cce02bb5d64512a18cb0c1 Mon Sep 17 00:00:00 2001
Message-Id: <6b0526dd51a505f092cce02bb5d64512a18cb0c1.1388832776.git.andrey.goosev at gmail.com>
From: Andrey Gusev <andrey.goosev at gmail.com>
Date: Sat, 4 Jan 2014 12:48:33 +0200
Subject: d3d10core: Fix a typo

---
 dlls/d3d10core/inputlayout.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/d3d10core/inputlayout.c b/dlls/d3d10core/inputlayout.c
index 09b8998..e6ac25e 100644
--- a/dlls/d3d10core/inputlayout.c
+++ b/dlls/d3d10core/inputlayout.c
@@ -88,7 +88,7 @@ static HRESULT d3d10_input_layout_to_wined3d_declaration(const D3D10_INPUT_ELEME
                 if (f->InputSlotClass != D3D10_INPUT_PER_VERTEX_DATA)
                     FIXME("Ignoring input slot class (%#x)\n", f->InputSlotClass);
                 if (f->InstanceDataStepRate)
-                    FIXME("Ignoring instace data step rate (%#x)\n", f->InstanceDataStepRate);
+                    FIXME("Ignoring instance data step rate (%#x)\n", f->InstanceDataStepRate);
 
                 break;
             }
-- 
1.8.1.2


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