[PATCH 4/5] wined3d: Fix up the backbuffer count on failure in swapchain_init().

Henri Verbeet hverbeet at codeweavers.com
Wed Jan 8 03:56:15 CST 2014


---
 dlls/wined3d/swapchain.c |    1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index ff2ac64..40fabc6 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -952,6 +952,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
                     parent, &surface_desc, &swapchain->back_buffers[i])))
             {
                 WARN("Failed to create back buffer %u, hr %#x.\n", i, hr);
+                swapchain->desc.backbuffer_count = i;
                 goto err;
             }
             surface_set_swapchain(swapchain->back_buffers[i], swapchain);
-- 
1.7.10.4




More information about the wine-patches mailing list