[PATCH 4/5] wined3d: Fix up the backbuffer count on failure in swapchain_init().
Henri Verbeet
hverbeet at codeweavers.com
Wed Jan 8 03:56:15 CST 2014
---
dlls/wined3d/swapchain.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index ff2ac64..40fabc6 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -952,6 +952,7 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
parent, &surface_desc, &swapchain->back_buffers[i])))
{
WARN("Failed to create back buffer %u, hr %#x.\n", i, hr);
+ swapchain->desc.backbuffer_count = i;
goto err;
}
surface_set_swapchain(swapchain->back_buffers[i], swapchain);
--
1.7.10.4
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