[PATCH 1/6] wined3d: Reset the command stream state as well in wined3d_device_reset().

Henri Verbeet hverbeet at codeweavers.com
Thu Jan 9 05:16:58 CST 2014


---
 dlls/wined3d/cs.c              |   29 +++++++++++++++++++++++++++++
 dlls/wined3d/device.c          |    1 +
 dlls/wined3d/wined3d_private.h |    1 +
 3 files changed, 31 insertions(+)

diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index 3d9a07c..ef10e9d 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -48,6 +48,7 @@ enum wined3d_cs_op
     WINED3D_CS_OP_SET_TRANSFORM,
     WINED3D_CS_OP_SET_CLIP_PLANE,
     WINED3D_CS_OP_SET_MATERIAL,
+    WINED3D_CS_OP_RESET_STATE,
 };
 
 struct wined3d_cs_present
@@ -218,6 +219,11 @@ struct wined3d_cs_set_material
     const struct wined3d_material *material;
 };
 
+struct wined3d_cs_reset_state
+{
+    enum wined3d_cs_op opcode;
+};
+
 static void wined3d_cs_exec_present(struct wined3d_cs *cs, const void *data)
 {
     const struct wined3d_cs_present *op = data;
@@ -814,6 +820,28 @@ void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_ma
     cs->ops->submit(cs);
 }
 
+static void wined3d_cs_exec_reset_state(struct wined3d_cs *cs, const void *data)
+{
+    struct wined3d_adapter *adapter = cs->device->adapter;
+    HRESULT hr;
+
+    state_cleanup(&cs->state);
+    memset(&cs->state, 0, sizeof(cs->state));
+    if (FAILED(hr = state_init(&cs->state, &cs->fb, &adapter->gl_info, &adapter->d3d_info,
+            WINED3D_STATE_NO_REF | WINED3D_STATE_INIT_DEFAULT)))
+        ERR("Failed to initialize CS state, hr %#x.\n", hr);
+}
+
+void wined3d_cs_emit_reset_state(struct wined3d_cs *cs)
+{
+    struct wined3d_cs_reset_state *op;
+
+    op = cs->ops->require_space(cs, sizeof(*op));
+    op->opcode = WINED3D_CS_OP_RESET_STATE;
+
+    cs->ops->submit(cs);
+}
+
 static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void *data) =
 {
     /* WINED3D_CS_OP_PRESENT                */ wined3d_cs_exec_present,
@@ -838,6 +866,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
     /* WINED3D_CS_OP_SET_TRANSFORM          */ wined3d_cs_exec_set_transform,
     /* WINED3D_CS_OP_SET_CLIP_PLANE         */ wined3d_cs_exec_set_clip_plane,
     /* WINED3D_CS_OP_SET_MATERIAL           */ wined3d_cs_exec_set_material,
+    /* WINED3D_CS_OP_RESET_STATE            */ wined3d_cs_exec_reset_state,
 };
 
 static void *wined3d_cs_st_require_space(struct wined3d_cs *cs, size_t size)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 46fdee2..46492c4 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4406,6 +4406,7 @@ HRESULT CDECL wined3d_device_reset(struct wined3d_device *device,
             wined3d_stateblock_decref(device->recording);
             device->recording = NULL;
         }
+        wined3d_cs_emit_reset_state(device->cs);
         state_cleanup(&device->state);
 
         if (device->d3d_initialized)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 0735116..6d38ec2 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2473,6 +2473,7 @@ void wined3d_cs_emit_draw(struct wined3d_cs *cs, UINT start_idx, UINT index_coun
 void wined3d_cs_emit_present(struct wined3d_cs *cs, struct wined3d_swapchain *swapchain,
         const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
         const RGNDATA *dirty_region, DWORD flags) DECLSPEC_HIDDEN;
+void wined3d_cs_emit_reset_state(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
         const struct wined3d_vec4 *plane) DECLSPEC_HIDDEN;
 void wined3d_cs_emit_set_constant_buffer(struct wined3d_cs *cs, enum wined3d_shader_type type,
-- 
1.7.10.4




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