[PATCH 1/5] wined3d: Place the cursor texture in the default pool.
Henri Verbeet
hverbeet at codeweavers.com
Fri Jan 10 03:43:02 CST 2014
---
dlls/wined3d/device.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 925f879..40790c1 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -3809,8 +3809,8 @@ static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined
desc.format = WINED3DFMT_B8G8R8A8_UNORM;
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
- desc.usage = 0;
- desc.pool = WINED3D_POOL_SYSTEM_MEM;
+ desc.usage = WINED3DUSAGE_DYNAMIC;
+ desc.pool = WINED3D_POOL_DEFAULT;
desc.width = cursor_image->resource.width;
desc.height = cursor_image->resource.height;
desc.depth = 1;
@@ -3825,7 +3825,7 @@ static struct wined3d_texture *wined3d_device_create_cursor_texture(struct wined
}
surface = surface_from_resource(wined3d_texture_get_sub_resource(texture, 0));
- if (FAILED(wined3d_surface_map(surface, &map_desc, NULL, 0)))
+ if (FAILED(wined3d_surface_map(surface, &map_desc, NULL, WINED3D_MAP_DISCARD)))
{
ERR("Failed to map destination surface.\n");
wined3d_texture_decref(texture);
--
1.7.10.4
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