[PATCH 4/5] wined3d: Make rebind_fbo in struct wined3d_context a bitfield.
Henri Verbeet
hverbeet at codeweavers.com
Fri Jan 10 03:43:05 CST 2014
---
dlls/wined3d/wined3d_private.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index c10f120..b985745 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1083,7 +1083,8 @@ struct wined3d_context
DWORD lastWasPow2Texture : 8; /* MAX_TEXTURES, 8 */
DWORD fixed_function_usage_map : 8; /* MAX_TEXTURES, 8 */
DWORD lowest_disabled_stage : 4; /* Max MAX_TEXTURES, 8 */
- DWORD padding : 20;
+ DWORD rebind_fbo : 1;
+ DWORD padding : 19;
DWORD shader_update_mask;
DWORD constant_update_mask;
DWORD numbered_array_mask;
@@ -1116,7 +1117,6 @@ struct wined3d_context
struct fbo_entry *current_fbo;
GLuint fbo_read_binding;
GLuint fbo_draw_binding;
- BOOL rebind_fbo;
struct wined3d_surface **blit_targets;
GLenum *draw_buffers;
DWORD draw_buffers_mask; /* Enabled draw buffers, 31 max. */
--
1.7.10.4
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