[PATCH 3/8] wined3d: Use the map binding to reload surfaces on color key changes.
Stefan Dösinger
stefan at codeweavers.com
Fri Jan 10 05:40:42 CST 2014
---
dlls/wined3d/surface.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 12bdb9d..16e431d 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -2308,8 +2308,8 @@ void surface_load(struct wined3d_surface *surface, BOOL srgb)
/* To perform the color key conversion we need a sysmem copy of
* the surface. Make sure we have it. */
- surface_load_location(surface, SFLAG_INSYSMEM);
- surface_invalidate_location(surface, ~SFLAG_INSYSMEM);
+ surface_load_location(surface, surface->map_binding);
+ surface_invalidate_location(surface, ~surface->map_binding);
/* Switching color keying on / off may change the internal format. */
if (ck_changed)
surface_force_reload(surface);
--
1.8.3.2
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