[PATCH 6/8] wined3d: Move location flag updating out of surface_init_sysmem.
Stefan Dösinger
stefan at codeweavers.com
Fri Jan 10 05:40:45 CST 2014
---
dlls/wined3d/surface.c | 9 +++++----
1 file changed, 5 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 7866557..9e18488 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -1341,9 +1341,6 @@ static BOOL surface_init_sysmem(struct wined3d_surface *surface)
surface->resource.allocatedMemory = surface->resource.heap_memory;
}
- surface_validate_location(surface, SFLAG_INSYSMEM);
- surface_invalidate_location(surface, ~SFLAG_INSYSMEM);
-
return TRUE;
}
@@ -1370,7 +1367,10 @@ static void surface_unload(struct wined3d_resource *resource)
* and all flags get lost
*/
if (!(surface->flags & SFLAG_PBO))
+ {
surface_init_sysmem(surface);
+ surface_validate_location(surface, SFLAG_INSYSMEM);
+ }
/* We also get here when the ddraw swapchain is destroyed, for example
* for a mode switch. In this case this surface won't necessarily be
* an implicit surface. We have to mark it lost so that the
@@ -2784,11 +2784,12 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
return hr;
}
surface->resource.allocatedMemory = surface->dib.bitmap_data;
- surface->flags |= SFLAG_INSYSMEM;
}
else if (!surface_init_sysmem(surface))
return E_OUTOFMEMORY;
+ surface_validate_location(surface, SFLAG_INSYSMEM);
+
return WINED3D_OK;
}
--
1.8.3.2
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