[PATCH 1/5] wined3d: Sysmem can be freed when user memory is used.

Stefan Dösinger stefan at codeweavers.com
Wed Jan 15 15:02:14 CST 2014


Note that this is a no-op change because setting user memory already
frees sysmem. This function should never be called in this case.
---
 dlls/wined3d/surface.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3a0d327..586358a 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -614,8 +614,7 @@ void surface_prepare_map_memory(struct wined3d_surface *surface)
 
 static void surface_evict_sysmem(struct wined3d_surface *surface)
 {
-    if (surface->resource.map_count || (surface->flags & SFLAG_DONOTFREE)
-            || surface->user_memory)
+    if (surface->resource.map_count || surface->flags & SFLAG_DONOTFREE)
         return;
 
     wined3d_resource_free_sysmem(&surface->resource);
-- 
1.8.3.2




More information about the wine-patches mailing list