[PATCH 1/5] wined3d: Sysmem can be freed when user memory is used.
Stefan Dösinger
stefan at codeweavers.com
Wed Jan 15 15:02:14 CST 2014
Note that this is a no-op change because setting user memory already
frees sysmem. This function should never be called in this case.
---
dlls/wined3d/surface.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 3a0d327..586358a 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -614,8 +614,7 @@ void surface_prepare_map_memory(struct wined3d_surface *surface)
static void surface_evict_sysmem(struct wined3d_surface *surface)
{
- if (surface->resource.map_count || (surface->flags & SFLAG_DONOTFREE)
- || surface->user_memory)
+ if (surface->resource.map_count || surface->flags & SFLAG_DONOTFREE)
return;
wined3d_resource_free_sysmem(&surface->resource);
--
1.8.3.2
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