[PATCH 4/6] wined3d: Migrate surfaces to the new location flags.

Stefan Dösinger stefan at codeweavers.com
Fri Jan 17 06:27:16 CST 2014


---
 dlls/wined3d/arb_program_shader.c |   3 +-
 dlls/wined3d/context.c            |  40 ++---
 dlls/wined3d/cs.c                 |   2 +-
 dlls/wined3d/device.c             |  10 +-
 dlls/wined3d/drawprim.c           |   4 +-
 dlls/wined3d/surface.c            | 307 +++++++++++++++++++-------------------
 dlls/wined3d/swapchain.c          |  40 ++---
 dlls/wined3d/utils.c              |  23 +--
 dlls/wined3d/wined3d_private.h    |  22 +--
 9 files changed, 221 insertions(+), 230 deletions(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 4a694dd..56ab15f 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7454,7 +7454,8 @@ HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
 
     /* Now load the surface */
     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
-            && (src_surface->locations & (SFLAG_INTEXTURE | SFLAG_INDRAWABLE)) == SFLAG_INDRAWABLE
+            && (src_surface->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_DRAWABLE))
+            == WINED3D_LOCATION_DRAWABLE
             && !surface_is_offscreen(src_surface))
     {
         /* Without FBO blits transferring from the drawable to the texture is
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 129926a..587613c 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -139,8 +139,8 @@ static void context_attach_depth_stencil_fbo(struct wined3d_context *context,
         {
             switch (location)
             {
-                case SFLAG_INTEXTURE:
-                case SFLAG_INSRGBTEX:
+                case WINED3D_LOCATION_TEXTURE_RGB:
+                case WINED3D_LOCATION_TEXTURE_SRGB:
                     surface_prepare_texture(depth_stencil, context, FALSE);
 
                     if (format_flags & WINED3DFMT_FLAG_DEPTH)
@@ -160,20 +160,20 @@ static void context_attach_depth_stencil_fbo(struct wined3d_context *context,
                     }
                     break;
 
-                case SFLAG_INRB_MULTISAMPLE:
+                case WINED3D_LOCATION_RB_MULTISAMPLE:
                     surface_prepare_rb(depth_stencil, gl_info, TRUE);
                     context_attach_depth_stencil_rb(gl_info, fbo_target,
                             format_flags, depth_stencil->rb_multisample);
                     break;
 
-                case SFLAG_INRB_RESOLVED:
+                case WINED3D_LOCATION_RB_RESOLVED:
                     surface_prepare_rb(depth_stencil, gl_info, FALSE);
                     context_attach_depth_stencil_rb(gl_info, fbo_target,
                             format_flags, depth_stencil->rb_resolved);
                     break;
 
                 default:
-                    ERR("Unsupported location %s (%#x).\n", debug_surflocation(location), location);
+                    ERR("Unsupported location %s (%#x).\n", wined3d_debug_location(location), location);
                     break;
             }
         }
@@ -214,9 +214,9 @@ static void context_attach_surface_fbo(struct wined3d_context *context,
 
         switch (location)
         {
-            case SFLAG_INTEXTURE:
-            case SFLAG_INSRGBTEX:
-                srgb = location == SFLAG_INSRGBTEX;
+            case WINED3D_LOCATION_TEXTURE_RGB:
+            case WINED3D_LOCATION_TEXTURE_SRGB:
+                srgb = location == WINED3D_LOCATION_TEXTURE_SRGB;
                 surface_prepare_texture(surface, context, srgb);
                 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_COLOR_ATTACHMENT0 + idx,
                         surface->texture_target, surface_get_texture_name(surface, gl_info, srgb),
@@ -224,14 +224,14 @@ static void context_attach_surface_fbo(struct wined3d_context *context,
                 checkGLcall("glFramebufferTexture2D()");
                 break;
 
-            case SFLAG_INRB_MULTISAMPLE:
+            case WINED3D_LOCATION_RB_MULTISAMPLE:
                 surface_prepare_rb(surface, gl_info, TRUE);
                 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_COLOR_ATTACHMENT0 + idx,
                         GL_RENDERBUFFER, surface->rb_multisample);
                 checkGLcall("glFramebufferRenderbuffer()");
                 break;
 
-            case SFLAG_INRB_RESOLVED:
+            case WINED3D_LOCATION_RB_RESOLVED:
                 surface_prepare_rb(surface, gl_info, FALSE);
                 gl_info->fbo_ops.glFramebufferRenderbuffer(fbo_target, GL_COLOR_ATTACHMENT0 + idx,
                         GL_RENDERBUFFER, surface->rb_resolved);
@@ -239,7 +239,7 @@ static void context_attach_surface_fbo(struct wined3d_context *context,
                 break;
 
             default:
-                ERR("Unsupported location %s (%#x).\n", debug_surflocation(location), location);
+                ERR("Unsupported location %s (%#x).\n", wined3d_debug_location(location), location);
                 break;
         }
     }
@@ -276,7 +276,7 @@ void context_check_fbo_status(const struct wined3d_context *context, GLenum targ
             return;
         }
 
-        FIXME("\tLocation %s (%#x).\n", debug_surflocation(context->current_fbo->location),
+        FIXME("\tLocation %s (%#x).\n", wined3d_debug_location(context->current_fbo->location),
                 context->current_fbo->location);
 
         /* Dump the FBO attachments */
@@ -467,7 +467,7 @@ static void context_apply_fbo_state(struct wined3d_context *context, GLenum targ
         context->rebind_fbo = FALSE;
     }
 
-    if (location == SFLAG_INDRAWABLE)
+    if (location == WINED3D_LOCATION_DRAWABLE)
     {
         context->current_fbo = NULL;
         context_bind_fbo(context, target, 0);
@@ -2096,7 +2096,7 @@ static void context_validate_onscreen_formats(struct wined3d_context *context,
     WARN("Depth stencil format is not supported by WGL, rendering the backbuffer in an FBO\n");
 
     /* The currently active context is the necessary context to access the swapchain's onscreen buffers */
-    surface_load_location(context->current_rt, SFLAG_INTEXTURE);
+    surface_load_location(context->current_rt, WINED3D_LOCATION_TEXTURE_RGB);
     swapchain->render_to_fbo = TRUE;
     swapchain_update_draw_bindings(swapchain);
     context_set_render_offscreen(context, TRUE);
@@ -2211,11 +2211,11 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
                     ++i;
                 }
                 context_apply_fbo_state(context, GL_FRAMEBUFFER, context->blit_targets, fb->depth_stencil,
-                        rt_count ? rts[0]->draw_binding : SFLAG_INTEXTURE);
+                        rt_count ? rts[0]->draw_binding : WINED3D_LOCATION_TEXTURE_RGB);
             }
             else
             {
-                context_apply_fbo_state(context, GL_FRAMEBUFFER, NULL, NULL, SFLAG_INDRAWABLE);
+                context_apply_fbo_state(context, GL_FRAMEBUFFER, NULL, NULL, WINED3D_LOCATION_DRAWABLE);
                 rt_mask = context_generate_rt_mask_from_surface(rts[0]);
             }
 
@@ -2312,7 +2312,7 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat
     {
         if (!context->render_offscreen)
         {
-            context_apply_fbo_state(context, GL_FRAMEBUFFER, NULL, NULL, SFLAG_INDRAWABLE);
+            context_apply_fbo_state(context, GL_FRAMEBUFFER, NULL, NULL, WINED3D_LOCATION_DRAWABLE);
         }
         else
         {
@@ -2928,8 +2928,8 @@ static void context_setup_target(struct wined3d_context *context, struct wined3d
 
         /* When switching away from an offscreen render target, and we're not
          * using FBOs, we have to read the drawable into the texture. This is
-         * done via PreLoad (and SFLAG_INDRAWABLE set on the surface). There
-         * are some things that need care though. PreLoad needs a GL context,
+         * done via PreLoad (and WINED3D_LOCATION_DRAWABLE set on the surface).
+         * There are some things that need care though. PreLoad needs a GL context,
          * and FindContext is called before the context is activated. It also
          * has to be called with the old rendertarget active, otherwise a
          * wrong drawable is read. */
@@ -2942,7 +2942,7 @@ static void context_setup_target(struct wined3d_context *context, struct wined3d
             if (texture->texture_srgb.name)
                 wined3d_texture_load(texture, context, TRUE);
             wined3d_texture_load(texture, context, FALSE);
-            surface_invalidate_location(context->current_rt, SFLAG_INDRAWABLE);
+            surface_invalidate_location(context->current_rt, WINED3D_LOCATION_DRAWABLE);
         }
     }
 
diff --git a/dlls/wined3d/cs.c b/dlls/wined3d/cs.c
index ef10e9d..4d7c76e 100644
--- a/dlls/wined3d/cs.c
+++ b/dlls/wined3d/cs.c
@@ -378,7 +378,7 @@ static void wined3d_cs_exec_set_depth_stencil(struct wined3d_cs *cs, const void
         if (device->swapchains[0]->desc.flags & WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
                 || prev->flags & SFLAG_DISCARD)
         {
-            surface_modify_ds_location(prev, SFLAG_DISCARDED,
+            surface_modify_ds_location(prev, WINED3D_LOCATION_DISCARDED,
                     prev->resource.width, prev->resource.height);
             if (prev == device->onscreen_depth_stencil)
             {
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index ea70f7a..6ef944c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -201,9 +201,9 @@ void device_switch_onscreen_ds(struct wined3d_device *device,
 {
     if (device->onscreen_depth_stencil)
     {
-        surface_load_ds_location(device->onscreen_depth_stencil, context, SFLAG_INTEXTURE);
+        surface_load_ds_location(device->onscreen_depth_stencil, context, WINED3D_LOCATION_TEXTURE_RGB);
 
-        surface_modify_ds_location(device->onscreen_depth_stencil, SFLAG_INTEXTURE,
+        surface_modify_ds_location(device->onscreen_depth_stencil, WINED3D_LOCATION_TEXTURE_RGB,
                 device->onscreen_depth_stencil->ds_current_size.cx,
                 device->onscreen_depth_stencil->ds_current_size.cy);
         wined3d_surface_decref(device->onscreen_depth_stencil);
@@ -234,7 +234,7 @@ static void prepare_ds_clear(struct wined3d_surface *ds, struct wined3d_context
 {
     RECT current_rect, r;
 
-    if (ds->locations & SFLAG_DISCARDED)
+    if (ds->locations & WINED3D_LOCATION_DISCARDED)
     {
         /* Depth buffer was discarded, make it entirely current in its new location since
          * there is no other place where we would get data anyway. */
@@ -337,7 +337,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
 
     if (flags & WINED3DCLEAR_ZBUFFER)
     {
-        DWORD location = render_offscreen ? fb->depth_stencil->draw_binding : SFLAG_INDRAWABLE;
+        DWORD location = render_offscreen ? fb->depth_stencil->draw_binding : WINED3D_LOCATION_DRAWABLE;
 
         if (!render_offscreen && fb->depth_stencil != device->onscreen_depth_stencil)
             device_switch_onscreen_ds(device, context, fb->depth_stencil);
@@ -369,7 +369,7 @@ void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, c
 
     if (flags & WINED3DCLEAR_ZBUFFER)
     {
-        DWORD location = render_offscreen ? fb->depth_stencil->draw_binding : SFLAG_INDRAWABLE;
+        DWORD location = render_offscreen ? fb->depth_stencil->draw_binding : WINED3D_LOCATION_DRAWABLE;
 
         surface_modify_ds_location(fb->depth_stencil, location, ds_rect.right, ds_rect.bottom);
 
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 7536d81..43c4e17 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -639,7 +639,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
          * depthstencil for D3DCMP_NEVER and D3DCMP_ALWAYS as well. Also note
          * that we never copy the stencil data.*/
         DWORD location = context->render_offscreen ?
-                device->fb.depth_stencil->draw_binding : SFLAG_INDRAWABLE;
+                device->fb.depth_stencil->draw_binding : WINED3D_LOCATION_DRAWABLE;
         if (state->render_states[WINED3D_RS_ZWRITEENABLE] || state->render_states[WINED3D_RS_ZENABLE])
         {
             struct wined3d_surface *ds = device->fb.depth_stencil;
@@ -671,7 +671,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
     if (device->fb.depth_stencil && state->render_states[WINED3D_RS_ZWRITEENABLE])
     {
         struct wined3d_surface *ds = device->fb.depth_stencil;
-        DWORD location = context->render_offscreen ? ds->draw_binding : SFLAG_INDRAWABLE;
+        DWORD location = context->render_offscreen ? ds->draw_binding : WINED3D_LOCATION_DRAWABLE;
 
         surface_modify_ds_location(ds, location, ds->ds_current_size.cx, ds->ds_current_size.cy);
     }
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index a30c11c..def47d3 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -37,7 +37,8 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d);
 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy. */
 
 static const DWORD surface_simple_locations =
-        SFLAG_INDIB | SFLAG_INUSERMEM | SFLAG_INSYSMEM | SFLAG_INBUFFER;
+        WINED3D_LOCATION_SYSMEM | WINED3D_LOCATION_USER_MEMORY
+        | WINED3D_LOCATION_DIB | WINED3D_LOCATION_BUFFER;
 
 static void surface_cleanup(struct wined3d_surface *surface)
 {
@@ -105,11 +106,11 @@ static void surface_cleanup(struct wined3d_surface *surface)
 void surface_update_draw_binding(struct wined3d_surface *surface)
 {
     if (!surface_is_offscreen(surface) || wined3d_settings.offscreen_rendering_mode != ORM_FBO)
-        surface->draw_binding = SFLAG_INDRAWABLE;
+        surface->draw_binding = WINED3D_LOCATION_DRAWABLE;
     else if (surface->resource.multisample_type)
-        surface->draw_binding = SFLAG_INRB_MULTISAMPLE;
+        surface->draw_binding = WINED3D_LOCATION_RB_MULTISAMPLE;
     else
-        surface->draw_binding = SFLAG_INTEXTURE;
+        surface->draw_binding = WINED3D_LOCATION_TEXTURE_RGB;
 }
 
 void surface_set_swapchain(struct wined3d_surface *surface, struct wined3d_swapchain *swapchain)
@@ -508,32 +509,32 @@ static HRESULT surface_create_dib_section(struct wined3d_surface *surface)
 static void surface_get_memory(const struct wined3d_surface *surface, struct wined3d_bo_address *data,
         DWORD location)
 {
-    if (location & SFLAG_INBUFFER)
+    if (location & WINED3D_LOCATION_BUFFER)
     {
         data->addr = NULL;
         data->buffer_object = surface->pbo;
         return;
     }
-    if (location & SFLAG_INUSERMEM)
+    if (location & WINED3D_LOCATION_USER_MEMORY)
     {
         data->addr = surface->user_memory;
         data->buffer_object = 0;
         return;
     }
-    if (location & SFLAG_INDIB)
+    if (location & WINED3D_LOCATION_DIB)
     {
         data->addr = surface->dib.bitmap_data;
         data->buffer_object = 0;
         return;
     }
-    if (location & SFLAG_INSYSMEM)
+    if (location & WINED3D_LOCATION_SYSMEM)
     {
         data->addr = surface->resource.heap_memory;
         data->buffer_object = 0;
         return;
     }
 
-    ERR("Unexpected locations %s.\n", debug_surflocation(location));
+    ERR("Unexpected locations %s.\n", wined3d_debug_location(location));
     data->addr = NULL;
     data->buffer_object = 0;
 }
@@ -582,34 +583,34 @@ static void surface_prepare_system_memory(struct wined3d_surface *surface)
     if (!wined3d_resource_allocate_sysmem(&surface->resource))
         ERR("Failed to allocate system memory.\n");
 
-    if (surface->locations & SFLAG_INSYSMEM)
-        ERR("Surface without system memory has SFLAG_INSYSMEM set.\n");
+    if (surface->locations & WINED3D_LOCATION_SYSMEM)
+        ERR("Surface without system memory has WINED3D_LOCATION_SYSMEM set.\n");
 }
 
 void surface_prepare_map_memory(struct wined3d_surface *surface)
 {
     switch (surface->map_binding)
     {
-        case SFLAG_INUSERMEM:
-            if (!surface->user_memory)
-                ERR("Map binding is set to SFLAG_INUSERMEM but surface->user_memory is NULL.\n");
+        case WINED3D_LOCATION_SYSMEM:
+            surface_prepare_system_memory(surface);
             break;
 
-        case SFLAG_INDIB:
-            if (!surface->dib.bitmap_data)
-                ERR("Map binding is set to SFLAG_INDIB but surface->dib.bitmap_data is NULL.\n");
+        case WINED3D_LOCATION_USER_MEMORY:
+            if (!surface->user_memory)
+                ERR("Map binding is set to WINED3D_LOCATION_USER_MEMORY but surface->user_memory is NULL.\n");
             break;
 
-        case SFLAG_INSYSMEM:
-            surface_prepare_system_memory(surface);
+        case WINED3D_LOCATION_DIB:
+            if (!surface->dib.bitmap_data)
+                ERR("Map binding is set to WINED3D_LOCATION_DIB but surface->dib.bitmap_data is NULL.\n");
             break;
 
-        case SFLAG_INBUFFER:
+        case WINED3D_LOCATION_BUFFER:
             surface_prepare_buffer(surface);
             break;
 
         default:
-            ERR("Unexpected map binding %s.\n", debug_surflocation(surface->map_binding));
+            ERR("Unexpected map binding %s.\n", wined3d_debug_location(surface->map_binding));
     }
 }
 
@@ -619,7 +620,7 @@ static void surface_evict_sysmem(struct wined3d_surface *surface)
         return;
 
     wined3d_resource_free_sysmem(&surface->resource);
-    surface_invalidate_location(surface, SFLAG_INSYSMEM);
+    surface_invalidate_location(surface, WINED3D_LOCATION_SYSMEM);
 }
 
 static void surface_force_reload(struct wined3d_surface *surface)
@@ -647,7 +648,7 @@ static void surface_release_client_storage(struct wined3d_surface *surface)
 
     context_release(context);
 
-    surface_invalidate_location(surface, SFLAG_INTEXTURE | SFLAG_INSRGBTEX);
+    surface_invalidate_location(surface, WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB);
     surface_force_reload(surface);
 }
 
@@ -747,10 +748,10 @@ static HRESULT surface_private_setup(struct wined3d_surface *surface)
     }
 
     if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
-        surface->locations = SFLAG_DISCARDED;
+        surface->locations = WINED3D_LOCATION_DISCARDED;
 
     if (surface_use_pbo(surface))
-        surface->map_binding = SFLAG_INBUFFER;
+        surface->map_binding = WINED3D_LOCATION_BUFFER;
 
     return WINED3D_OK;
 }
@@ -770,11 +771,11 @@ static void surface_realize_palette(struct wined3d_surface *surface)
         {
             /* Make sure the texture is up to date. This call doesn't do
              * anything if the texture is already up to date. */
-            surface_load_location(surface, SFLAG_INTEXTURE);
+            surface_load_location(surface, WINED3D_LOCATION_TEXTURE_RGB);
 
             /* We want to force a palette refresh, so mark the drawable as not being up to date */
             if (!surface_is_offscreen(surface))
-                surface_invalidate_location(surface, SFLAG_INDRAWABLE);
+                surface_invalidate_location(surface, WINED3D_LOCATION_DRAWABLE);
         }
         else
         {
@@ -822,12 +823,12 @@ static void surface_unmap(struct wined3d_surface *surface)
 
     switch (surface->map_binding)
     {
-        case SFLAG_INUSERMEM:
-        case SFLAG_INDIB:
-        case SFLAG_INSYSMEM:
+        case WINED3D_LOCATION_SYSMEM:
+        case WINED3D_LOCATION_USER_MEMORY:
+        case WINED3D_LOCATION_DIB:
             break;
 
-        case SFLAG_INBUFFER:
+        case WINED3D_LOCATION_BUFFER:
             context = context_acquire(device, NULL);
             gl_info = context->gl_info;
 
@@ -839,10 +840,10 @@ static void surface_unmap(struct wined3d_surface *surface)
             break;
 
         default:
-            ERR("Unexpected map binding %s.\n", debug_surflocation(surface->map_binding));
+            ERR("Unexpected map binding %s.\n", wined3d_debug_location(surface->map_binding));
     }
 
-    if (surface->locations & (SFLAG_INDRAWABLE | SFLAG_INTEXTURE))
+    if (surface->locations & (WINED3D_LOCATION_DRAWABLE | WINED3D_LOCATION_TEXTURE_RGB))
     {
         TRACE("Not dirtified, nothing to do.\n");
         return;
@@ -874,9 +875,9 @@ static void surface_depth_blt_fbo(const struct wined3d_device *device,
 
     TRACE("device %p\n", device);
     TRACE("src_surface %p, src_location %s, src_rect %s,\n",
-            src_surface, debug_surflocation(src_location), wine_dbgstr_rect(src_rect));
+            src_surface, wined3d_debug_location(src_location), wine_dbgstr_rect(src_rect));
     TRACE("dst_surface %p, dst_location %s, dst_rect %s.\n",
-            dst_surface, debug_surflocation(dst_location), wine_dbgstr_rect(dst_rect));
+            dst_surface, wined3d_debug_location(dst_location), wine_dbgstr_rect(dst_rect));
 
     src_mask = src_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
     dst_mask = dst_surface->resource.format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL);
@@ -969,9 +970,9 @@ static void surface_blt_fbo(const struct wined3d_device *device, enum wined3d_te
 
     TRACE("device %p, filter %s,\n", device, debug_d3dtexturefiltertype(filter));
     TRACE("src_surface %p, src_location %s, src_rect %s,\n",
-            src_surface, debug_surflocation(src_location), wine_dbgstr_rect(src_rect_in));
+            src_surface, wined3d_debug_location(src_location), wine_dbgstr_rect(src_rect_in));
     TRACE("dst_surface %p, dst_location %s, dst_rect %s.\n",
-            dst_surface, debug_surflocation(dst_location), wine_dbgstr_rect(dst_rect_in));
+            dst_surface, wined3d_debug_location(dst_location), wine_dbgstr_rect(dst_rect_in));
 
     src_rect = *src_rect_in;
     dst_rect = *dst_rect_in;
@@ -991,11 +992,11 @@ static void surface_blt_fbo(const struct wined3d_device *device, enum wined3d_te
     }
 
     /* Resolve the source surface first if needed. */
-    if (src_location == SFLAG_INRB_MULTISAMPLE
+    if (src_location == WINED3D_LOCATION_RB_MULTISAMPLE
             && (src_surface->resource.format->id != dst_surface->resource.format->id
                 || abs(src_rect.bottom - src_rect.top) != abs(dst_rect.bottom - dst_rect.top)
                 || abs(src_rect.right - src_rect.left) != abs(dst_rect.right - dst_rect.left)))
-        src_location = SFLAG_INRB_RESOLVED;
+        src_location = WINED3D_LOCATION_RB_RESOLVED;
 
     /* Make sure the locations are up-to-date. Loading the destination
      * surface isn't required if the entire surface is overwritten. (And is
@@ -1005,8 +1006,8 @@ static void surface_blt_fbo(const struct wined3d_device *device, enum wined3d_te
     if (!surface_is_full_rect(dst_surface, &dst_rect))
         surface_load_location(dst_surface, dst_location);
 
-    if (src_location == SFLAG_INDRAWABLE) context = context_acquire(device, src_surface);
-    else if (dst_location == SFLAG_INDRAWABLE) context = context_acquire(device, dst_surface);
+    if (src_location == WINED3D_LOCATION_DRAWABLE) context = context_acquire(device, src_surface);
+    else if (dst_location == WINED3D_LOCATION_DRAWABLE) context = context_acquire(device, dst_surface);
     else context = context_acquire(device, NULL);
 
     if (!context->valid)
@@ -1018,7 +1019,7 @@ static void surface_blt_fbo(const struct wined3d_device *device, enum wined3d_te
 
     gl_info = context->gl_info;
 
-    if (src_location == SFLAG_INDRAWABLE)
+    if (src_location == WINED3D_LOCATION_DRAWABLE)
     {
         TRACE("Source surface %p is onscreen.\n", src_surface);
         buffer = surface_get_gl_buffer(src_surface);
@@ -1035,7 +1036,7 @@ static void surface_blt_fbo(const struct wined3d_device *device, enum wined3d_te
     checkGLcall("glReadBuffer()");
     context_check_fbo_status(context, GL_READ_FRAMEBUFFER);
 
-    if (dst_location == SFLAG_INDRAWABLE)
+    if (dst_location == WINED3D_LOCATION_DRAWABLE)
     {
         TRACE("Destination surface %p is onscreen.\n", dst_surface);
         buffer = surface_get_gl_buffer(dst_surface);
@@ -1066,7 +1067,7 @@ static void surface_blt_fbo(const struct wined3d_device *device, enum wined3d_te
     checkGLcall("glBlitFramebuffer()");
 
     if (wined3d_settings.strict_draw_ordering
-            || (dst_location == SFLAG_INDRAWABLE
+            || (dst_location == WINED3D_LOCATION_DRAWABLE
             && dst_surface->swapchain->front_buffer == dst_surface))
         gl_info->gl_ops.gl.p_glFlush();
 
@@ -1252,7 +1253,7 @@ static void surface_remove_pbo(struct wined3d_surface *surface, const struct win
     checkGLcall("glDeleteBuffersARB(1, &surface->pbo)");
 
     surface->pbo = 0;
-    surface_invalidate_location(surface, SFLAG_INBUFFER);
+    surface_invalidate_location(surface, WINED3D_LOCATION_BUFFER);
 }
 
 static void surface_unload(struct wined3d_resource *resource)
@@ -1278,8 +1279,8 @@ static void surface_unload(struct wined3d_resource *resource)
          * and all flags get lost */
         surface_prepare_system_memory(surface);
         memset(surface->resource.heap_memory, 0, surface->resource.size);
-        surface_validate_location(surface, SFLAG_INSYSMEM);
-        surface_invalidate_location(surface, ~SFLAG_INSYSMEM);
+        surface_validate_location(surface, WINED3D_LOCATION_SYSMEM);
+        surface_invalidate_location(surface, ~WINED3D_LOCATION_SYSMEM);
 
         /* We also get here when the ddraw swapchain is destroyed, for example
          * for a mode switch. In this case this surface won't necessarily be
@@ -1375,7 +1376,7 @@ static HRESULT gdi_surface_private_setup(struct wined3d_surface *surface)
     hr = surface_create_dib_section(surface);
     if (FAILED(hr))
         return hr;
-    surface->map_binding = SFLAG_INDIB;
+    surface->map_binding = WINED3D_LOCATION_DIB;
 
     /* We don't mind the nonpow2 stuff in GDI. */
     surface->pow2Width = surface->resource.width;
@@ -1970,7 +1971,7 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
     if (update_w == dst_w && update_h == dst_h)
         surface_prepare_texture(dst_surface, context, FALSE);
     else
-        surface_load_location(dst_surface, SFLAG_INTEXTURE);
+        surface_load_location(dst_surface, WINED3D_LOCATION_TEXTURE_RGB);
     wined3d_texture_bind(dst_surface->container, context, FALSE);
 
     surface_get_memory(src_surface, &data, src_surface->locations);
@@ -1982,8 +1983,8 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
 
     context_release(context);
 
-    surface_validate_location(dst_surface, SFLAG_INTEXTURE);
-    surface_invalidate_location(dst_surface, ~SFLAG_INTEXTURE);
+    surface_validate_location(dst_surface, WINED3D_LOCATION_TEXTURE_RGB);
+    surface_invalidate_location(dst_surface, ~WINED3D_LOCATION_TEXTURE_RGB);
 
     return WINED3D_OK;
 }
@@ -2171,7 +2172,7 @@ GLenum surface_get_gl_buffer(const struct wined3d_surface *surface)
 
 void surface_load(struct wined3d_surface *surface, BOOL srgb)
 {
-    DWORD location = srgb ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
+    DWORD location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
     BOOL ck_changed;
 
     TRACE("surface %p, srgb %#x.\n", surface, srgb);
@@ -2655,8 +2656,8 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
     surface->user_memory = mem;
     if (surface->user_memory)
     {
-        surface->map_binding = SFLAG_INUSERMEM;
-        valid_location = SFLAG_INUSERMEM;
+        surface->map_binding = WINED3D_LOCATION_USER_MEMORY;
+        valid_location = WINED3D_LOCATION_USER_MEMORY;
     }
     surface->pitch = pitch;
     surface->resource.format = format;
@@ -2671,8 +2672,8 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
      * If the surface didn't use PBOs previously but could now, don't
      * change it - whatever made us not use PBOs might come back, e.g.
      * color keys. */
-    if (surface->map_binding == SFLAG_INBUFFER && !surface_use_pbo(surface))
-        surface->map_binding = create_dib ? SFLAG_INDIB : SFLAG_INSYSMEM;
+    if (surface->map_binding == WINED3D_LOCATION_BUFFER && !surface_use_pbo(surface))
+        surface->map_binding = create_dib ? WINED3D_LOCATION_DIB : WINED3D_LOCATION_SYSMEM;
 
     if (create_dib)
     {
@@ -2682,13 +2683,13 @@ HRESULT CDECL wined3d_surface_update_desc(struct wined3d_surface *surface,
             return hr;
         }
         if (!valid_location)
-            valid_location = SFLAG_INDIB;
+            valid_location = WINED3D_LOCATION_DIB;
     }
 
     if (!valid_location)
     {
         surface_prepare_system_memory(surface);
-        valid_location = SFLAG_INSYSMEM;
+        valid_location = WINED3D_LOCATION_SYSMEM;
     }
 
     surface_validate_location(surface, valid_location);
@@ -3080,7 +3081,7 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
     if (flags & WINED3D_MAP_DISCARD)
     {
         TRACE("WINED3D_MAP_DISCARD flag passed, marking %s as up to date.\n",
-                debug_surflocation(surface->map_binding));
+                wined3d_debug_location(surface->map_binding));
         surface_validate_location(surface, surface->map_binding);
     }
     else
@@ -3096,15 +3097,19 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
 
     switch (surface->map_binding)
     {
-        case SFLAG_INUSERMEM:
+        case WINED3D_LOCATION_SYSMEM:
+            base_memory = surface->resource.heap_memory;
+            break;
+
+        case WINED3D_LOCATION_USER_MEMORY:
             base_memory = surface->user_memory;
             break;
 
-        case SFLAG_INDIB:
+        case WINED3D_LOCATION_DIB:
             base_memory = surface->dib.bitmap_data;
             break;
 
-        case SFLAG_INBUFFER:
+        case WINED3D_LOCATION_BUFFER:
             context = context_acquire(device, NULL);
             gl_info = context->gl_info;
 
@@ -3116,12 +3121,8 @@ HRESULT CDECL wined3d_surface_map(struct wined3d_surface *surface,
             context_release(context);
             break;
 
-        case SFLAG_INSYSMEM:
-            base_memory = surface->resource.heap_memory;
-            break;
-
         default:
-            ERR("Unexpected map binding %s.\n", debug_surflocation(surface->map_binding));
+            ERR("Unexpected map binding %s.\n", wined3d_debug_location(surface->map_binding));
             base_memory = NULL;
     }
 
@@ -3186,20 +3187,20 @@ HRESULT CDECL wined3d_surface_getdc(struct wined3d_surface *surface, HDC *dc)
     {
         if (surface->flags & SFLAG_CLIENT)
         {
-            surface_load_location(surface, SFLAG_INSYSMEM);
+            surface_load_location(surface, WINED3D_LOCATION_SYSMEM);
             surface_release_client_storage(surface);
         }
         hr = surface_create_dib_section(surface);
         if (FAILED(hr))
             return WINED3DERR_INVALIDCALL;
-        if (!(surface->map_binding == SFLAG_INUSERMEM
+        if (!(surface->map_binding == WINED3D_LOCATION_USER_MEMORY
                 || surface->flags & SFLAG_PIN_SYSMEM
                 || surface->pbo))
-            surface->map_binding = SFLAG_INDIB;
+            surface->map_binding = WINED3D_LOCATION_DIB;
     }
 
-    surface_load_location(surface, SFLAG_INDIB);
-    surface_invalidate_location(surface, ~SFLAG_INDIB);
+    surface_load_location(surface, WINED3D_LOCATION_DIB);
+    surface_invalidate_location(surface, ~WINED3D_LOCATION_DIB);
 
     if (surface->resource.format->id == WINED3DFMT_P8_UINT
             || surface->resource.format->id == WINED3DFMT_P8_UINT_A8_UNORM)
@@ -3264,8 +3265,8 @@ HRESULT CDECL wined3d_surface_releasedc(struct wined3d_surface *surface, HDC dc)
     surface->resource.map_count--;
     surface->flags &= ~SFLAG_DCINUSE;
 
-    if (surface->map_binding == SFLAG_INUSERMEM)
-        surface_load_location(surface, SFLAG_INUSERMEM);
+    if (surface->map_binding == WINED3D_LOCATION_USER_MEMORY)
+        surface_load_location(surface, WINED3D_LOCATION_USER_MEMORY);
 
     return WINED3D_OK;
 }
@@ -3978,8 +3979,8 @@ static void fb_copy_to_texture_direct(struct wined3d_surface *dst_surface, struc
 
     /* The texture is now most up to date - If the surface is a render target
      * and has a drawable, this path is never entered. */
-    surface_validate_location(dst_surface, SFLAG_INTEXTURE);
-    surface_invalidate_location(dst_surface, ~SFLAG_INTEXTURE);
+    surface_validate_location(dst_surface, WINED3D_LOCATION_TEXTURE_RGB);
+    surface_invalidate_location(dst_surface, ~WINED3D_LOCATION_TEXTURE_RGB);
 }
 
 /* Uses the hardware to stretch and flip the image */
@@ -4047,7 +4048,7 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
         checkGLcall("glEnable(texture_target)");
 
         /* For now invalidate the texture copy of the back buffer. Drawable and sysmem copy are untouched */
-        src_surface->locations &= ~SFLAG_INTEXTURE;
+        src_surface->locations &= ~WINED3D_LOCATION_TEXTURE_RGB;
     }
 
     /* Make sure that the top pixel is always above the bottom pixel, and keep a separate upside down flag
@@ -4251,8 +4252,8 @@ static void fb_copy_to_texture_hwstretch(struct wined3d_surface *dst_surface, st
 
     /* The texture is now most up to date - If the surface is a render target
      * and has a drawable, this path is never entered. */
-    surface_validate_location(dst_surface, SFLAG_INTEXTURE);
-    surface_invalidate_location(dst_surface, ~SFLAG_INTEXTURE);
+    surface_validate_location(dst_surface, WINED3D_LOCATION_TEXTURE_RGB);
+    surface_invalidate_location(dst_surface, ~WINED3D_LOCATION_TEXTURE_RGB);
 }
 
 /* Front buffer coordinates are always full screen coordinates, but our GL
@@ -4618,8 +4619,8 @@ void surface_modify_ds_location(struct wined3d_surface *surface,
 {
     TRACE("surface %p, new location %#x, w %u, h %u.\n", surface, location, w, h);
 
-    if (((surface->locations & SFLAG_INTEXTURE) && !(location & SFLAG_INTEXTURE))
-            || (!(surface->locations & SFLAG_INTEXTURE) && (location & SFLAG_INTEXTURE)))
+    if (((surface->locations & WINED3D_LOCATION_TEXTURE_RGB) && !(location & WINED3D_LOCATION_TEXTURE_RGB))
+            || (!(surface->locations & WINED3D_LOCATION_TEXTURE_RGB) && (location & WINED3D_LOCATION_TEXTURE_RGB)))
         wined3d_texture_set_dirty(surface->container);
 
     surface->ds_current_size.cx = w;
@@ -4665,24 +4666,24 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
         return;
     }
 
-    if (surface->locations & SFLAG_DISCARDED)
+    if (surface->locations & WINED3D_LOCATION_DISCARDED)
     {
         TRACE("Surface was discarded, no need copy data.\n");
         switch (location)
         {
-            case SFLAG_INTEXTURE:
+            case WINED3D_LOCATION_TEXTURE_RGB:
                 surface_prepare_texture(surface, context, FALSE);
                 break;
-            case SFLAG_INRB_MULTISAMPLE:
+            case WINED3D_LOCATION_RB_MULTISAMPLE:
                 surface_prepare_rb(surface, gl_info, TRUE);
                 break;
-            case SFLAG_INDRAWABLE:
+            case WINED3D_LOCATION_DRAWABLE:
                 /* Nothing to do */
                 break;
             default:
                 FIXME("Unhandled location %#x\n", location);
         }
-        surface->locations &= ~SFLAG_DISCARDED;
+        surface->locations &= ~WINED3D_LOCATION_DISCARDED;
         surface->locations |= location;
         surface->ds_current_size.cx = surface->resource.width;
         surface->ds_current_size.cy = surface->resource.height;
@@ -4698,7 +4699,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
         return;
     }
 
-    if (location == SFLAG_INTEXTURE)
+    if (location == WINED3D_LOCATION_TEXTURE_RGB)
     {
         GLint old_binding = 0;
         GLenum bind_target;
@@ -4718,7 +4719,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
         /* Note that we use depth_blt here as well, rather than glCopyTexImage2D
          * directly on the FBO texture. That's because we need to flip. */
         context_apply_fbo_state_blit(context, GL_FRAMEBUFFER,
-                context->swapchain->front_buffer, NULL, SFLAG_INDRAWABLE);
+                context->swapchain->front_buffer, NULL, WINED3D_LOCATION_DRAWABLE);
         if (surface->texture_target == GL_TEXTURE_RECTANGLE_ARB)
         {
             gl_info->gl_ops.gl.p_glGetIntegerv(GL_TEXTURE_BINDING_RECTANGLE_ARB, &old_binding);
@@ -4747,7 +4748,7 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
         gl_info->gl_ops.gl.p_glBindTexture(bind_target, old_binding);
 
         context_apply_fbo_state_blit(context, GL_FRAMEBUFFER,
-                NULL, surface, SFLAG_INTEXTURE);
+                NULL, surface, WINED3D_LOCATION_TEXTURE_RGB);
         context_set_draw_buffer(context, GL_NONE);
 
         /* Do the actual blit */
@@ -4759,12 +4760,12 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
         if (wined3d_settings.strict_draw_ordering)
             gl_info->gl_ops.gl.p_glFlush(); /* Flush to ensure ordering across contexts. */
     }
-    else if (location == SFLAG_INDRAWABLE)
+    else if (location == WINED3D_LOCATION_DRAWABLE)
     {
         TRACE("Copying depth texture to onscreen depth buffer.\n");
 
         context_apply_fbo_state_blit(context, GL_FRAMEBUFFER,
-                context->swapchain->front_buffer, NULL, SFLAG_INDRAWABLE);
+                context->swapchain->front_buffer, NULL, WINED3D_LOCATION_DRAWABLE);
         surface_depth_blt(surface, context, surface->container->texture_rgb.name,
                 0, surface->pow2Height - h, w, h, surface->texture_target);
         checkGLcall("depth_blt");
@@ -4786,16 +4787,16 @@ void surface_load_ds_location(struct wined3d_surface *surface, struct wined3d_co
 
 void surface_validate_location(struct wined3d_surface *surface, DWORD location)
 {
-    TRACE("surface %p, location %s.\n", surface, debug_surflocation(location));
+    TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
 
     surface->locations |= location;
 }
 
 void surface_invalidate_location(struct wined3d_surface *surface, DWORD location)
 {
-    TRACE("surface %p, location %s.\n", surface, debug_surflocation(location));
+    TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
 
-    if (location & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX))
+    if (location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
         wined3d_texture_set_dirty(surface->container);
     surface->locations &= ~location;
 
@@ -4807,17 +4808,17 @@ static DWORD resource_access_from_location(DWORD location)
 {
     switch (location)
     {
-        case SFLAG_INSYSMEM:
-        case SFLAG_INUSERMEM:
-        case SFLAG_INDIB:
-        case SFLAG_INBUFFER:
+        case WINED3D_LOCATION_SYSMEM:
+        case WINED3D_LOCATION_USER_MEMORY:
+        case WINED3D_LOCATION_DIB:
+        case WINED3D_LOCATION_BUFFER:
             return WINED3D_RESOURCE_ACCESS_CPU;
 
-        case SFLAG_INDRAWABLE:
-        case SFLAG_INSRGBTEX:
-        case SFLAG_INTEXTURE:
-        case SFLAG_INRB_MULTISAMPLE:
-        case SFLAG_INRB_RESOLVED:
+        case WINED3D_LOCATION_DRAWABLE:
+        case WINED3D_LOCATION_TEXTURE_SRGB:
+        case WINED3D_LOCATION_TEXTURE_RGB:
+        case WINED3D_LOCATION_RB_MULTISAMPLE:
+        case WINED3D_LOCATION_RB_RESOLVED:
             return WINED3D_RESOURCE_ACCESS_GPU;
 
         default:
@@ -4871,11 +4872,11 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
         return;
     }
 
-    if (surface->locations & (SFLAG_INRB_MULTISAMPLE | SFLAG_INRB_RESOLVED))
-        surface_load_location(surface, SFLAG_INTEXTURE);
+    if (surface->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED))
+        surface_load_location(surface, WINED3D_LOCATION_TEXTURE_RGB);
 
     /* Download the surface to system memory. */
-    if (surface->locations & (SFLAG_INTEXTURE | SFLAG_INSRGBTEX))
+    if (surface->locations & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
     {
         struct wined3d_device *device = surface->resource.device;
         struct wined3d_context *context;
@@ -4883,7 +4884,8 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
         /* TODO: Use already acquired context when possible. */
         context = context_acquire(device, NULL);
 
-        wined3d_texture_bind_and_dirtify(surface->container, context, !(surface->locations & SFLAG_INTEXTURE));
+        wined3d_texture_bind_and_dirtify(surface->container, context,
+                !(surface->locations & WINED3D_LOCATION_TEXTURE_RGB));
         surface_download_data(surface, gl_info, dst_location);
 
         context_release(context);
@@ -4891,14 +4893,14 @@ static void surface_load_sysmem(struct wined3d_surface *surface,
         return;
     }
 
-    if (surface->locations & SFLAG_INDRAWABLE)
+    if (surface->locations & WINED3D_LOCATION_DRAWABLE)
     {
         read_from_framebuffer(surface, dst_location);
         return;
     }
 
     FIXME("Can't load surface %p with location flags %s into sysmem.\n",
-            surface, debug_surflocation(surface->locations));
+            surface, wined3d_debug_location(surface->locations));
 }
 
 static HRESULT surface_load_drawable(struct wined3d_surface *surface,
@@ -4908,12 +4910,12 @@ static HRESULT surface_load_drawable(struct wined3d_surface *surface,
 
     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO && surface_is_offscreen(surface))
     {
-        ERR("Trying to load offscreen surface into SFLAG_INDRAWABLE.\n");
+        ERR("Trying to load offscreen surface into WINED3D_LOCATION_DRAWABLE.\n");
         return WINED3DERR_INVALIDCALL;
     }
 
     surface_get_rect(surface, NULL, &r);
-    surface_load_location(surface, SFLAG_INTEXTURE);
+    surface_load_location(surface, WINED3D_LOCATION_TEXTURE_RGB);
     surface_blt_to_drawable(surface->resource.device,
             WINED3D_TEXF_POINT, FALSE, surface, &r, surface, &r);
 
@@ -4935,38 +4937,38 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
 
     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
             && surface_is_offscreen(surface)
-            && (surface->locations & SFLAG_INDRAWABLE))
+            && (surface->locations & WINED3D_LOCATION_DRAWABLE))
     {
         surface_load_fb_texture(surface, srgb);
 
         return WINED3D_OK;
     }
 
-    if (surface->locations & (SFLAG_INSRGBTEX | SFLAG_INTEXTURE)
+    if (surface->locations & (WINED3D_LOCATION_TEXTURE_SRGB | WINED3D_LOCATION_TEXTURE_RGB)
             && (surface->resource.format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB)
             && fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
                 NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
                 NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
     {
         if (srgb)
-            surface_blt_fbo(device, WINED3D_TEXF_POINT, surface, SFLAG_INTEXTURE,
-                    &src_rect, surface, SFLAG_INSRGBTEX, &src_rect);
+            surface_blt_fbo(device, WINED3D_TEXF_POINT, surface, WINED3D_LOCATION_TEXTURE_RGB,
+                    &src_rect, surface, WINED3D_LOCATION_TEXTURE_SRGB, &src_rect);
         else
-            surface_blt_fbo(device, WINED3D_TEXF_POINT, surface, SFLAG_INSRGBTEX,
-                    &src_rect, surface, SFLAG_INTEXTURE, &src_rect);
+            surface_blt_fbo(device, WINED3D_TEXF_POINT, surface, WINED3D_LOCATION_TEXTURE_SRGB,
+                    &src_rect, surface, WINED3D_LOCATION_TEXTURE_RGB, &src_rect);
 
         return WINED3D_OK;
     }
 
-    if (surface->locations & (SFLAG_INRB_MULTISAMPLE | SFLAG_INRB_RESOLVED)
+    if (surface->locations & (WINED3D_LOCATION_RB_MULTISAMPLE | WINED3D_LOCATION_RB_RESOLVED)
             && (!srgb || (surface->resource.format->flags & WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB))
             && fbo_blit_supported(gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
                 NULL, surface->resource.usage, surface->resource.pool, surface->resource.format,
                 NULL, surface->resource.usage, surface->resource.pool, surface->resource.format))
     {
-        DWORD src_location = surface->locations & SFLAG_INRB_RESOLVED ?
-                SFLAG_INRB_RESOLVED : SFLAG_INRB_MULTISAMPLE;
-        DWORD dst_location = srgb ? SFLAG_INSRGBTEX : SFLAG_INTEXTURE;
+        DWORD src_location = surface->locations & WINED3D_LOCATION_RB_RESOLVED ?
+                WINED3D_LOCATION_RB_RESOLVED : WINED3D_LOCATION_RB_MULTISAMPLE;
+        DWORD dst_location = srgb ? WINED3D_LOCATION_TEXTURE_SRGB : WINED3D_LOCATION_TEXTURE_RGB;
         RECT rect = {0, 0, surface->resource.width, surface->resource.height};
 
         surface_blt_fbo(device, WINED3D_TEXF_POINT, surface, src_location,
@@ -4982,7 +4984,8 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
 
     if (srgb)
     {
-        if ((surface->locations & (SFLAG_INTEXTURE | surface->map_binding)) == SFLAG_INTEXTURE)
+        if ((surface->locations & (WINED3D_LOCATION_TEXTURE_RGB | surface->map_binding))
+                == WINED3D_LOCATION_TEXTURE_RGB)
         {
             /* Performance warning... */
             FIXME("Downloading RGB surface %p to reload it as sRGB.\n", surface);
@@ -4992,7 +4995,8 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
     }
     else
     {
-        if ((surface->locations & (SFLAG_INSRGBTEX | surface->map_binding)) == SFLAG_INSRGBTEX)
+        if ((surface->locations & (WINED3D_LOCATION_TEXTURE_SRGB | surface->map_binding))
+                == WINED3D_LOCATION_TEXTURE_SRGB)
         {
             /* Performance warning... */
             FIXME("Downloading sRGB surface %p to reload it as RGB.\n", surface);
@@ -5006,7 +5010,7 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
         WARN("Trying to load a texture from sysmem, but no simple location is valid.\n");
         /* Lets hope we get it from somewhere... */
         surface_prepare_system_memory(surface);
-        surface_load_location(surface, SFLAG_INSYSMEM);
+        surface_load_location(surface, WINED3D_LOCATION_SYSMEM);
     }
 
     /* TODO: Use already acquired context when possible. */
@@ -5033,9 +5037,9 @@ static HRESULT surface_load_texture(struct wined3d_surface *surface,
         TRACE("Removing the pbo attached to surface %p.\n", surface);
 
         if (surface->flags & SFLAG_DIBSECTION)
-            surface->map_binding = SFLAG_INDIB;
+            surface->map_binding = WINED3D_LOCATION_DIB;
         else
-            surface->map_binding = SFLAG_INSYSMEM;
+            surface->map_binding = WINED3D_LOCATION_SYSMEM;
 
         surface_prepare_map_memory(surface);
         surface_load_location(surface, surface->map_binding);
@@ -5099,11 +5103,12 @@ static void surface_multisample_resolve(struct wined3d_surface *surface)
 {
     RECT rect = {0, 0, surface->resource.width, surface->resource.height};
 
-    if (!(surface->locations & SFLAG_INRB_MULTISAMPLE))
-        ERR("Trying to resolve multisampled surface %p, but location SFLAG_INRB_MULTISAMPLE not current.\n", surface);
+    if (!(surface->locations & WINED3D_LOCATION_RB_MULTISAMPLE))
+        ERR("Trying to resolve multisampled surface %p, but location WINED3D_LOCATION_RB_MULTISAMPLE not current.\n",
+                surface);
 
     surface_blt_fbo(surface->resource.device, WINED3D_TEXF_POINT,
-            surface, SFLAG_INRB_MULTISAMPLE, &rect, surface, SFLAG_INRB_RESOLVED, &rect);
+            surface, WINED3D_LOCATION_RB_MULTISAMPLE, &rect, surface, WINED3D_LOCATION_RB_RESOLVED, &rect);
 }
 
 HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
@@ -5112,18 +5117,18 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
     const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
     HRESULT hr;
 
-    TRACE("surface %p, location %s.\n", surface, debug_surflocation(location));
+    TRACE("surface %p, location %s.\n", surface, wined3d_debug_location(location));
 
     if (surface->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
     {
-        if (location == SFLAG_INTEXTURE && surface->locations & SFLAG_INDRAWABLE)
+        if (location == WINED3D_LOCATION_TEXTURE_RGB && surface->locations & WINED3D_LOCATION_DRAWABLE)
         {
             struct wined3d_context *context = context_acquire(device, NULL);
             surface_load_ds_location(surface, context, location);
             context_release(context);
             return WINED3D_OK;
         }
-        else if (location & surface->locations && surface->draw_binding != SFLAG_INDRAWABLE)
+        else if (location & surface->locations && surface->draw_binding != WINED3D_LOCATION_DRAWABLE)
         {
             /* Already up to date, nothing to do. */
             return WINED3D_OK;
@@ -5131,7 +5136,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
         else
         {
             FIXME("Unimplemented copy from %s to %s for depth/stencil buffers.\n",
-                    debug_surflocation(surface->locations), debug_surflocation(location));
+                    wined3d_debug_location(surface->locations), wined3d_debug_location(location));
             return WINED3DERR_INVALIDCALL;
         }
     }
@@ -5159,25 +5164,25 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
 
     switch (location)
     {
-        case SFLAG_INDIB:
-        case SFLAG_INUSERMEM:
-        case SFLAG_INSYSMEM:
-        case SFLAG_INBUFFER:
+        case WINED3D_LOCATION_DIB:
+        case WINED3D_LOCATION_USER_MEMORY:
+        case WINED3D_LOCATION_SYSMEM:
+        case WINED3D_LOCATION_BUFFER:
             surface_load_sysmem(surface, gl_info, location);
             break;
 
-        case SFLAG_INDRAWABLE:
+        case WINED3D_LOCATION_DRAWABLE:
             if (FAILED(hr = surface_load_drawable(surface, gl_info)))
                 return hr;
             break;
 
-        case SFLAG_INRB_RESOLVED:
+        case WINED3D_LOCATION_RB_RESOLVED:
             surface_multisample_resolve(surface);
             break;
 
-        case SFLAG_INTEXTURE:
-        case SFLAG_INSRGBTEX:
-            if (FAILED(hr = surface_load_texture(surface, gl_info, location == SFLAG_INSRGBTEX)))
+        case WINED3D_LOCATION_TEXTURE_RGB:
+        case WINED3D_LOCATION_TEXTURE_SRGB:
+            if (FAILED(hr = surface_load_texture(surface, gl_info, location == WINED3D_LOCATION_TEXTURE_SRGB)))
                 return hr;
             break;
 
@@ -5188,7 +5193,7 @@ HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location)
 
     surface_validate_location(surface, location);
 
-    if (location != SFLAG_INSYSMEM && (surface->locations & SFLAG_INSYSMEM))
+    if (location != WINED3D_LOCATION_SYSMEM && (surface->locations & WINED3D_LOCATION_SYSMEM))
         surface_evict_sysmem(surface);
 
     return WINED3D_OK;
@@ -6218,8 +6223,8 @@ HRESULT CDECL wined3d_surface_blt(struct wined3d_surface *dst_surface, const REC
             TRACE("Color blit.\n");
 
             /* Upload */
-            if ((src_surface->locations & SFLAG_INSYSMEM)
-                    && !(dst_surface->locations & SFLAG_INSYSMEM))
+            if ((src_surface->locations & WINED3D_LOCATION_SYSMEM)
+                    && !(dst_surface->locations & WINED3D_LOCATION_SYSMEM))
             {
                 if (scale)
                     TRACE("Not doing upload because of scaling.\n");
@@ -6367,7 +6372,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
     }
 
     surface_set_container(surface, container);
-    surface_validate_location(surface, SFLAG_INSYSMEM);
+    surface_validate_location(surface, WINED3D_LOCATION_SYSMEM);
     list_init(&surface->renderbuffers);
     list_init(&surface->overlays);
 
@@ -6390,7 +6395,7 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
     if (lockable && (desc->usage & WINED3DUSAGE_RENDERTARGET))
         surface->flags |= SFLAG_DYNLOCK;
 
-    surface->map_binding = SFLAG_INSYSMEM;
+    surface->map_binding = WINED3D_LOCATION_SYSMEM;
 
     /* Call the private setup routine */
     hr = surface->surface_ops->surface_private_setup(surface);
@@ -6407,13 +6412,13 @@ static HRESULT surface_init(struct wined3d_surface *surface, struct wined3d_text
      * after a wined3d_surface_getdc() call. */
     if ((desc->usage & WINED3DUSAGE_OWNDC) && !surface->hDC
             && SUCCEEDED(surface_create_dib_section(surface)))
-        surface->map_binding = SFLAG_INDIB;
+        surface->map_binding = WINED3D_LOCATION_DIB;
 
-    if (surface->map_binding == SFLAG_INDIB)
+    if (surface->map_binding == WINED3D_LOCATION_DIB)
     {
         wined3d_resource_free_sysmem(&surface->resource);
-        surface_validate_location(surface, SFLAG_INDIB);
-        surface_invalidate_location(surface, SFLAG_INSYSMEM);
+        surface_validate_location(surface, WINED3D_LOCATION_DIB);
+        surface_invalidate_location(surface, WINED3D_LOCATION_SYSMEM);
     }
 
     return hr;
diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c
index 3c6913f..75e6628 100644
--- a/dlls/wined3d/swapchain.c
+++ b/dlls/wined3d/swapchain.c
@@ -297,11 +297,11 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
 
     if (gl_info->fbo_ops.glBlitFramebuffer && is_identity_fixup(backbuffer->resource.format->color_fixup))
     {
-        DWORD location = SFLAG_INTEXTURE;
+        DWORD location = WINED3D_LOCATION_TEXTURE_RGB;
 
         if (backbuffer->resource.multisample_type)
         {
-            location = SFLAG_INRB_RESOLVED;
+            location = WINED3D_LOCATION_RB_RESOLVED;
             surface_load_location(backbuffer, location);
         }
 
@@ -309,7 +309,8 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
         gl_info->gl_ops.gl.p_glReadBuffer(GL_COLOR_ATTACHMENT0);
         context_check_fbo_status(context, GL_READ_FRAMEBUFFER);
 
-        context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, swapchain->front_buffer, NULL, SFLAG_INDRAWABLE);
+        context_apply_fbo_state_blit(context, GL_DRAW_FRAMEBUFFER, swapchain->front_buffer,
+                NULL, WINED3D_LOCATION_DRAWABLE);
         context_set_draw_buffer(context, GL_BACK);
         context_invalidate_state(context, STATE_FRAMEBUFFER);
 
@@ -351,7 +352,8 @@ static void swapchain_blit(const struct wined3d_swapchain *swapchain,
         if (is_complex_fixup(backbuffer->resource.format->color_fixup))
             gl_filter = GL_NEAREST;
 
-        context_apply_fbo_state_blit(context2, GL_FRAMEBUFFER, swapchain->front_buffer, NULL, SFLAG_INDRAWABLE);
+        context_apply_fbo_state_blit(context2, GL_FRAMEBUFFER, swapchain->front_buffer,
+                NULL, WINED3D_LOCATION_DRAWABLE);
         context_bind_texture(context2, backbuffer->texture_target, backbuffer->container->texture_rgb.name);
 
         /* Set up the texture. The surface is not in a wined3d_texture
@@ -498,8 +500,8 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
      */
     if (!swapchain->render_to_fbo && render_to_fbo && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
     {
-        surface_load_location(back_buffer, SFLAG_INTEXTURE);
-        surface_invalidate_location(back_buffer, SFLAG_INDRAWABLE);
+        surface_load_location(back_buffer, WINED3D_LOCATION_TEXTURE_RGB);
+        surface_invalidate_location(back_buffer, WINED3D_LOCATION_DRAWABLE);
         swapchain->render_to_fbo = TRUE;
         swapchain_update_draw_bindings(swapchain);
     }
@@ -541,8 +543,8 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
         }
     }
 
-    if (!swapchain->render_to_fbo && ((swapchain->front_buffer->locations & SFLAG_INSYSMEM)
-            || (back_buffer->locations & SFLAG_INSYSMEM)))
+    if (!swapchain->render_to_fbo && ((swapchain->front_buffer->locations & WINED3D_LOCATION_SYSMEM)
+            || (back_buffer->locations & WINED3D_LOCATION_SYSMEM)))
     {
         /* Both memory copies of the surfaces are ok, flip them around too instead of dirtifying
          * Doesn't work with render_to_fbo because we're not flipping
@@ -556,20 +558,20 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
             /* Tell the front buffer surface that is has been modified. However,
              * the other locations were preserved during that, so keep the flags.
              * This serves to update the emulated overlay, if any. */
-            surface_validate_location(front, SFLAG_INDRAWABLE);
+            surface_validate_location(front, WINED3D_LOCATION_DRAWABLE);
         }
         else
         {
-            surface_validate_location(front, SFLAG_INDRAWABLE);
-            surface_invalidate_location(front, ~SFLAG_INDRAWABLE);
-            surface_validate_location(back_buffer, SFLAG_INDRAWABLE);
-            surface_invalidate_location(back_buffer, ~SFLAG_INDRAWABLE);
+            surface_validate_location(front, WINED3D_LOCATION_DRAWABLE);
+            surface_invalidate_location(front, ~WINED3D_LOCATION_DRAWABLE);
+            surface_validate_location(back_buffer, WINED3D_LOCATION_DRAWABLE);
+            surface_invalidate_location(back_buffer, ~WINED3D_LOCATION_DRAWABLE);
         }
     }
     else
     {
-        surface_validate_location(swapchain->front_buffer, SFLAG_INDRAWABLE);
-        surface_invalidate_location(swapchain->front_buffer, ~SFLAG_INDRAWABLE);
+        surface_validate_location(swapchain->front_buffer, WINED3D_LOCATION_DRAWABLE);
+        surface_invalidate_location(swapchain->front_buffer, ~WINED3D_LOCATION_DRAWABLE);
         /* If the swapeffect is DISCARD, the back buffer is undefined. That means the SYSMEM
          * and INTEXTURE copies can keep their old content if they have any defined content.
          * If the swapeffect is COPY, the content remains the same. If it is FLIP however,
@@ -587,7 +589,7 @@ static void swapchain_gl_present(struct wined3d_swapchain *swapchain, const RECT
         if (swapchain->desc.flags & WINED3DPRESENTFLAG_DISCARD_DEPTHSTENCIL
                 || fb->depth_stencil->flags & SFLAG_DISCARD)
         {
-            surface_modify_ds_location(fb->depth_stencil, SFLAG_DISCARDED,
+            surface_modify_ds_location(fb->depth_stencil, WINED3D_LOCATION_DISCARDED,
                     fb->depth_stencil->resource.width,
                     fb->depth_stencil->resource.height);
             if (fb->depth_stencil == swapchain->device->onscreen_depth_stencil)
@@ -623,7 +625,7 @@ void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *r
 
     TRACE("Copying surface %p to screen.\n", front);
 
-    surface_load_location(front, SFLAG_INDIB);
+    surface_load_location(front, WINED3D_LOCATION_DIB);
 
     src_dc = front->hDC;
     window = swapchain->win_handle;
@@ -846,8 +848,8 @@ static HRESULT swapchain_init(struct wined3d_swapchain *swapchain, struct wined3
     surface_set_swapchain(swapchain->front_buffer, swapchain);
     if (!(device->wined3d->flags & WINED3D_NO3D))
     {
-        surface_validate_location(swapchain->front_buffer, SFLAG_INDRAWABLE);
-        surface_invalidate_location(swapchain->front_buffer, ~SFLAG_INDRAWABLE);
+        surface_validate_location(swapchain->front_buffer, WINED3D_LOCATION_DRAWABLE);
+        surface_invalidate_location(swapchain->front_buffer, ~WINED3D_LOCATION_DRAWABLE);
     }
 
     /* MSDN says we're only allowed a single fullscreen swapchain per device,
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 986f0c6..8625bc0 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -2794,22 +2794,6 @@ void dump_color_fixup_desc(struct color_fixup_desc fixup)
     TRACE("\tW: %s%s\n", debug_fixup_channel_source(fixup.w_source), fixup.w_sign_fixup ? ", SIGN_FIXUP" : "");
 }
 
-const char *debug_surflocation(DWORD flag) {
-    char buf[172];
-
-    buf[0] = 0;
-    if (flag & SFLAG_INSYSMEM) strcat(buf, " | SFLAG_INSYSMEM");                    /* 17 */
-    if (flag & SFLAG_INDRAWABLE) strcat(buf, " | SFLAG_INDRAWABLE");                /* 19 */
-    if (flag & SFLAG_INTEXTURE) strcat(buf, " | SFLAG_INTEXTURE");                  /* 18 */
-    if (flag & SFLAG_INSRGBTEX) strcat(buf, " | SFLAG_INSRGBTEX");                  /* 18 */
-    if (flag & SFLAG_INRB_MULTISAMPLE) strcat(buf, " | SFLAG_INRB_MULTISAMPLE");    /* 25 */
-    if (flag & SFLAG_INRB_RESOLVED) strcat(buf, " | SFLAG_INRB_RESOLVED");          /* 22 */
-    if (flag & SFLAG_INUSERMEM) strcat(buf, " | SFLAG_INUSERMEM");                  /* 18 */
-    if (flag & SFLAG_INDIB) strcat(buf, " | SFLAG_INDIB");                          /* 14 */
-    if (flag & SFLAG_INBUFFER) strcat(buf, " | SFLAG_INBUFFER");                    /* 17 */
-    return wine_dbg_sprintf("%s", buf[0] ? buf + 3 : "0");
-}
-
 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
         enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3)
 {
@@ -3792,15 +3776,20 @@ void wined3d_get_draw_rect(const struct wined3d_state *state, RECT *rect)
 
 const char *wined3d_debug_location(DWORD location)
 {
-    char buf[200];
+    char buf[294];
 
     buf[0] = '\0';
 #define LOCATION_TO_STR(u) if (location & u) { strcat(buf, " | "#u); location &= ~u; }
     LOCATION_TO_STR(WINED3D_LOCATION_DISCARDED);
     LOCATION_TO_STR(WINED3D_LOCATION_SYSMEM);
+    LOCATION_TO_STR(WINED3D_LOCATION_USER_MEMORY);
+    LOCATION_TO_STR(WINED3D_LOCATION_DIB);
     LOCATION_TO_STR(WINED3D_LOCATION_BUFFER);
     LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_RGB);
     LOCATION_TO_STR(WINED3D_LOCATION_TEXTURE_SRGB);
+    LOCATION_TO_STR(WINED3D_LOCATION_DRAWABLE);
+    LOCATION_TO_STR(WINED3D_LOCATION_RB_MULTISAMPLE);
+    LOCATION_TO_STR(WINED3D_LOCATION_RB_RESOLVED);
 #undef LOCATION_TO_STR
     if (location) FIXME("Unrecognized location flag(s) %#x.\n", location);
 
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 898d1a5..991db87 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2119,9 +2119,14 @@ void wined3d_texture_set_dirty(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
 
 #define WINED3D_LOCATION_DISCARDED      0x00000001
 #define WINED3D_LOCATION_SYSMEM         0x00000002
-#define WINED3D_LOCATION_BUFFER         0x00000004
-#define WINED3D_LOCATION_TEXTURE_RGB    0x00000008
-#define WINED3D_LOCATION_TEXTURE_SRGB   0x00000010
+#define WINED3D_LOCATION_USER_MEMORY    0x00000004
+#define WINED3D_LOCATION_DIB            0x00000008
+#define WINED3D_LOCATION_BUFFER         0x00000010
+#define WINED3D_LOCATION_TEXTURE_RGB    0x00000020
+#define WINED3D_LOCATION_TEXTURE_SRGB   0x00000040
+#define WINED3D_LOCATION_DRAWABLE       0x00000080
+#define WINED3D_LOCATION_RB_MULTISAMPLE 0x00000100
+#define WINED3D_LOCATION_RB_RESOLVED    0x00000200
 
 const char *wined3d_debug_location(DWORD location) DECLSPEC_HIDDEN;
 
@@ -2295,16 +2300,6 @@ void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) D
 #define SFLAG_DIBSECTION        0x00000400 /* Has a DIB section attached for GetDC. */
 #define SFLAG_ALLOCATED         0x00000800 /* A GL texture is allocated for this surface. */
 #define SFLAG_SRGBALLOCATED     0x00001000 /* A sRGB GL texture is allocated for this surface. */
-#define SFLAG_INSYSMEM          0x00002000 /* The system memory copy is current. */
-#define SFLAG_INUSERMEM         0x00004000 /* The user memory copy is current. */
-#define SFLAG_INDIB             0x00008000 /* The DIB copy is current. */
-#define SFLAG_INBUFFER          0x00010000 /* The PBO copy is current. */
-#define SFLAG_INTEXTURE         0x00020000 /* The GL texture is current. */
-#define SFLAG_INSRGBTEX         0x00040000 /* The GL sRGB texture is current. */
-#define SFLAG_INDRAWABLE        0x00080000 /* The GL drawable is current. */
-#define SFLAG_INRB_MULTISAMPLE  0x00100000 /* The multisample renderbuffer is current. */
-#define SFLAG_INRB_RESOLVED     0x00200000 /* The resolved renderbuffer is current. */
-#define SFLAG_DISCARDED         0x00400000 /* Surface was discarded, allocating new location is enough. */
 
 /* In some conditions the surface memory must not be freed:
  * SFLAG_CONVERTED: Converting the data back would take too long
@@ -2652,7 +2647,6 @@ const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
 const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
-const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
 
 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
         enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
-- 
1.8.3.2




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