d3dx9_36/tests: Avoid preprocessor checks to ensure it compiles

André Hentschel nerv at dawncrow.de
Wed Jan 22 15:32:21 CST 2014


---
 dlls/d3dx9_36/tests/mesh.c   | 7 ++++---
 dlls/d3dx9_36/tests/shader.c | 5 +++--
 2 files changed, 7 insertions(+), 5 deletions(-)

diff --git a/dlls/d3dx9_36/tests/mesh.c b/dlls/d3dx9_36/tests/mesh.c
index 2eb2146..1c3748f 100644
--- a/dlls/d3dx9_36/tests/mesh.c
+++ b/dlls/d3dx9_36/tests/mesh.c
@@ -4070,14 +4070,15 @@ static void D3DXCreateTextTest(void)
        d3dxmesh->lpVtbl->GetNumVertices(d3dxmesh), number_of_faces);
     if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
 
-#if 0
+if (0)
+{
     /* too much detail requested, so will appear to hang */
     trace("Waiting for D3DXCreateText to finish with deviation = FLT_MIN ...\n");
-    hr = D3DXCreateText(device, hdc, "wine", FLT_MIN, 0.4f, &d3dxmesh, NULL, NULL);
+    hr = D3DXCreateTextA(device, hdc, "wine", FLT_MIN, 0.4f, &d3dxmesh, NULL, NULL);
     ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
     if (SUCCEEDED(hr) && d3dxmesh) d3dxmesh->lpVtbl->Release(d3dxmesh);
     trace("D3DXCreateText finish with deviation = FLT_MIN\n");
-#endif
+}
 
     hr = D3DXCreateTextA(device, hdc, "wine", 0.001f, 0.4f, &d3dxmesh, NULL, NULL);
     ok(hr == D3D_OK, "Got result %x, expected %x (D3D_OK)\n", hr, D3D_OK);
diff --git a/dlls/d3dx9_36/tests/shader.c b/dlls/d3dx9_36/tests/shader.c
index c0d5f00..4406cd1 100644
--- a/dlls/d3dx9_36/tests/shader.c
+++ b/dlls/d3dx9_36/tests/shader.c
@@ -1564,11 +1564,12 @@ static void test_get_shader_samplers(void)
     UINT count = 2;
     HRESULT hr;
 
-#if 0
+if (0)
+{
     /* crashes if bytecode is NULL */
     hr = D3DXGetShaderSamplers(NULL, NULL, &count);
     ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
-#endif
+}
 
     hr = D3DXGetShaderSamplers(get_shader_samplers_blob, NULL, NULL);
     ok(hr == D3D_OK, "D3DXGetShaderSamplers failed, got %x, expected %x\n", hr, D3D_OK);
-- 
1.8.1.2





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