d3dx9: Add adjacency generation for D3DXCreateSphere()
Gediminas Jakutis
gediminas at varciai.lt
Wed Jul 2 17:42:11 CDT 2014
---
dlls/d3dx9_36/mesh.c | 24 ++++++++++++++++++------
1 file changed, 18 insertions(+), 6 deletions(-)
-------------- next part --------------
diff --git a/dlls/d3dx9_36/mesh.c b/dlls/d3dx9_36/mesh.c
index 810b0e7..8806a84 100644
--- a/dlls/d3dx9_36/mesh.c
+++ b/dlls/d3dx9_36/mesh.c
@@ -4693,12 +4693,6 @@ HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, U
return D3DERR_INVALIDCALL;
}
- if (adjacency)
- {
- FIXME("Case of adjacency != NULL not implemented.\n");
- return E_NOTIMPL;
- }
-
number_of_vertices = 2 + slices * (stacks-1);
number_of_faces = 2 * slices + (stacks - 2) * (2 * slices);
@@ -4836,6 +4830,24 @@ HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, U
free_sincos_table(&phi);
sphere->lpVtbl->UnlockIndexBuffer(sphere);
sphere->lpVtbl->UnlockVertexBuffer(sphere);
+
+
+ if (adjacency)
+ {
+ if (FAILED(hr = D3DXCreateBuffer(number_of_faces * sizeof(DWORD) * 3, adjacency)))
+ {
+ sphere->lpVtbl->Release(sphere);
+ return hr;
+ }
+
+ if (FAILED(hr = sphere->lpVtbl->GenerateAdjacency(sphere, 0.0f, (*adjacency)->lpVtbl->GetBufferPointer(*adjacency))))
+ {
+ (*adjacency)->lpVtbl->Release(*adjacency);
+ sphere->lpVtbl->Release(sphere);
+ return hr;
+ }
+ }
+
*mesh = sphere;
return D3D_OK;
--
1.9.1
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