[PATCH 2/5] wined3d: Ignore set_priority calls on non-managed resources.

Stefan Dösinger stefan at codeweavers.com
Tue Jul 8 08:58:43 CDT 2014


---
 dlls/wined3d/resource.c | 10 +++++++++-
 1 file changed, 9 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 3a54dd8..caec580 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -163,7 +163,15 @@ void resource_unload(struct wined3d_resource *resource)
 
 DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority)
 {
-    DWORD prev = resource->priority;
+    DWORD prev;
+
+    if (resource->pool != WINED3D_POOL_MANAGED)
+    {
+        WARN("Called on non-managed resource %p, ignoring.\n", resource);
+        return 0;
+    }
+
+    prev = resource->priority;
     resource->priority = priority;
     TRACE("resource %p, new priority %u, returning old priority %u.\n", resource, priority, prev);
     return prev;
-- 
1.8.5.5




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