[PATCH 4/5] wined3d: Make vp_ffp_states static.
Henri Verbeet
hverbeet at codeweavers.com
Mon Jul 14 03:04:24 CDT 2014
---
dlls/wined3d/state.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index f450f20..36c4e71 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -5091,7 +5091,7 @@ const struct StateEntryTemplate misc_state_template[] = {
{0 /* Terminate */, { 0, 0 }, WINED3D_GL_EXT_NONE },
};
-const struct StateEntryTemplate vp_ffp_states[] =
+static const struct StateEntryTemplate vp_ffp_states[] =
{
{ STATE_VDECL, { STATE_VDECL, vertexdeclaration }, WINED3D_GL_EXT_NONE },
{ STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX), { STATE_VDECL, NULL }, WINED3D_GL_EXT_NONE },
--
1.7.10.4
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