[PATCH 4/5] wined3d: Make vp_ffp_states static.

Henri Verbeet hverbeet at codeweavers.com
Mon Jul 14 03:04:24 CDT 2014


---
 dlls/wined3d/state.c |    2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/state.c b/dlls/wined3d/state.c
index f450f20..36c4e71 100644
--- a/dlls/wined3d/state.c
+++ b/dlls/wined3d/state.c
@@ -5091,7 +5091,7 @@ const struct StateEntryTemplate misc_state_template[] = {
     {0 /* Terminate */,                                   { 0,                                                  0                   }, WINED3D_GL_EXT_NONE             },
 };
 
-const struct StateEntryTemplate vp_ffp_states[] =
+static const struct StateEntryTemplate vp_ffp_states[] =
 {
     { STATE_VDECL,                                        { STATE_VDECL,                                        vertexdeclaration   }, WINED3D_GL_EXT_NONE             },
     { STATE_SHADER(WINED3D_SHADER_TYPE_VERTEX),           { STATE_VDECL,                                        NULL                }, WINED3D_GL_EXT_NONE             },
-- 
1.7.10.4




More information about the wine-patches mailing list