[PATCH 3/5] d2d1: Implement d2d_d3d_render_target_SetTransform().

Henri Verbeet hverbeet at codeweavers.com
Tue Jul 22 01:44:22 CDT 2014


---
 dlls/d2d1/render_target.c |    6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 0dc633b..a7a822d 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -316,7 +316,11 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGlyphRun(ID2D1RenderTarg
 static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTransform(ID2D1RenderTarget *iface,
         const D2D1_MATRIX_3X2_F *transform)
 {
-    FIXME("iface %p, transform %p stub!\n", iface, transform);
+    struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
+
+    TRACE("iface %p, transform %p.\n", iface, transform);
+
+    render_target->transform = *transform;
 }
 
 static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTransform(ID2D1RenderTarget *iface,
-- 
1.7.10.4




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