[PATCH 3/5] d2d1: Implement d2d_d3d_render_target_SetTransform().
Henri Verbeet
hverbeet at codeweavers.com
Tue Jul 22 01:44:22 CDT 2014
---
dlls/d2d1/render_target.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/dlls/d2d1/render_target.c b/dlls/d2d1/render_target.c
index 0dc633b..a7a822d 100644
--- a/dlls/d2d1/render_target.c
+++ b/dlls/d2d1/render_target.c
@@ -316,7 +316,11 @@ static void STDMETHODCALLTYPE d2d_d3d_render_target_DrawGlyphRun(ID2D1RenderTarg
static void STDMETHODCALLTYPE d2d_d3d_render_target_SetTransform(ID2D1RenderTarget *iface,
const D2D1_MATRIX_3X2_F *transform)
{
- FIXME("iface %p, transform %p stub!\n", iface, transform);
+ struct d2d_d3d_render_target *render_target = impl_from_ID2D1RenderTarget(iface);
+
+ TRACE("iface %p, transform %p.\n", iface, transform);
+
+ render_target->transform = *transform;
}
static void STDMETHODCALLTYPE d2d_d3d_render_target_GetTransform(ID2D1RenderTarget *iface,
--
1.7.10.4
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